src/scene.cc
2007-12-09 Radek Brich quaternion moved to extra header file pyrit
2007-12-09 Radek Brich refraction pyrit
2007-12-08 Radek Brich smooth triangles (aka Phong shading) pyrit
2007-12-07 Radek Brich tuned ray-triangle intersection, now there are three algorithms to choose from: pyrit
2007-12-05 Radek Brich new C++ demo: realtime_dragon.cc pyrit
2007-12-03 Radek Brich new make infrastructure pyrit
2007-11-29 Radek Brich naive color driven sub-sampling pyrit
2007-11-29 Radek Brich new C++ demo: realtime.cc (real-time scene viewer using SDL) pyrit
2007-11-25 Radek Brich C++ demos: prepare infrastructure, add spheres_shadow.cc pyrit
2007-11-25 Radek Brich replace Plane with axis-aligned Box (because infinite Plane is not usable with kd-tree) pyrit
2007-11-24 Radek Brich kd-tree: traversal algorithm (KdTree::nearest_intersection) pyrit
2007-11-22 Radek Brich fixed virtual method get_bbox() for all shapes, default thread num changed to 4 pyrit
2007-11-22 Radek Brich kd-tree: build algorithm - searching for all posible splits pyrit
2007-10-25 Radek Brich initial commit, raytracer source as written year ago and unchanged since 2007-03-25 pyrit
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