include/scene.h
Fri, 14 Dec 2007 10:34:31 +0100 Radek Brich realtime_dragon demo: now fullsize model + octree pyrit
Thu, 13 Dec 2007 00:08:11 +0100 Radek Brich new virtual Shape::intersect_bbox pyrit
Sun, 09 Dec 2007 23:10:58 +0100 Radek Brich quaternion moved to extra header file pyrit
Sun, 09 Dec 2007 10:45:26 +0100 Radek Brich refraction pyrit
Sat, 08 Dec 2007 12:37:45 +0100 Radek Brich smooth triangles (aka Phong shading) pyrit
Fri, 07 Dec 2007 14:56:39 +0100 Radek Brich tuned ray-triangle intersection, now there are three algorithms to choose from: pyrit
Wed, 05 Dec 2007 18:54:23 +0100 Radek Brich new C++ demo: realtime_dragon.cc pyrit
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