Fri, 07 Dec 2007 14:56:39 +0100 |
Radek Brich |
tuned ray-triangle intersection, now there are three algorithms to choose from:
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Wed, 05 Dec 2007 18:54:23 +0100 |
Radek Brich |
new C++ demo: realtime_dragon.cc
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Mon, 03 Dec 2007 01:49:23 +0100 |
Radek Brich |
new make infrastructure
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Fri, 30 Nov 2007 00:44:51 +0100 |
Radek Brich |
naive color driven sub-sampling
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Thu, 29 Nov 2007 18:30:16 +0100 |
Radek Brich |
new C++ demo: realtime.cc (real-time scene viewer using SDL)
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Sun, 25 Nov 2007 17:58:29 +0100 |
Radek Brich |
C++ demos: prepare infrastructure, add spheres_shadow.cc
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Sun, 25 Nov 2007 15:50:01 +0100 |
Radek Brich |
replace Plane with axis-aligned Box (because infinite Plane is not usable with kd-tree)
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Sat, 24 Nov 2007 21:55:41 +0100 |
Radek Brich |
kd-tree: traversal algorithm (KdTree::nearest_intersection)
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Thu, 22 Nov 2007 18:10:10 +0100 |
Radek Brich |
fixed virtual method get_bbox() for all shapes, default thread num changed to 4
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Thu, 22 Nov 2007 17:53:34 +0100 |
Radek Brich |
kd-tree: build algorithm - searching for all posible splits
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Thu, 25 Oct 2007 16:40:22 +0200 |
Radek Brich |
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
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