Mon, 17 Dec 2007 22:03:50 +0100 Makefile: added help and distclean target, plus small fixes pyrit
Radek Brich <radek.brich@devl.cz> [Mon, 17 Dec 2007 22:03:50 +0100] rev 40
Makefile: added help and distclean target, plus small fixes ccdemos/common_sdl.h: print fps to window caption instead of console update and key callbacks fixed segfault when resizing window pressing c now causes print out of camera coordinates ccdemos/spheres_shadow.cc: controlling position of a light and focal length of camera
Fri, 14 Dec 2007 16:51:22 +0100 ccdemos: put the common code to header files, common_ply.h and common_sdl.h pyrit
Radek Brich <radek.brich@devl.cz> [Fri, 14 Dec 2007 16:51:22 +0100] rev 39
ccdemos: put the common code to header files, common_ply.h and common_sdl.h move all ccdemos on octree and make them all realtime (-i argument)
Fri, 14 Dec 2007 10:34:31 +0100 realtime_dragon demo: now fullsize model + octree pyrit
Radek Brich <radek.brich@devl.cz> [Fri, 14 Dec 2007 10:34:31 +0100] rev 38
realtime_dragon demo: now fullsize model + octree realtime_bunny demo: bigger resolution Box, Sphere: implemented AABB intersection new stop condition for octree building (when number of shapes in children >= 6x shapes in parent node) fixes for octree traversal
Fri, 14 Dec 2007 00:05:54 +0100 octree traversal rewritten to avoid recursion pyrit
Radek Brich <radek.brich@devl.cz> [Fri, 14 Dec 2007 00:05:54 +0100] rev 37
octree traversal rewritten to avoid recursion reenabled -O3 optimizations (was accidentaly disabled, now it traces even faster! :-)) realtime_bunny: added FPS counter, fixed a bug in ply loader min3 and max3 templates added to common.h
Thu, 13 Dec 2007 00:08:11 +0100 new virtual Shape::intersect_bbox pyrit
Radek Brich <radek.brich@devl.cz> [Thu, 13 Dec 2007 00:08:11 +0100] rev 36
new virtual Shape::intersect_bbox implementation of triangle-AABB intersection octree building updated and simplified with help of this new method octree made default for Python, it's currently much faster than kd-tree (both building and traversal)
Wed, 12 Dec 2007 19:59:19 +0100 new space partitioning structure: octree pyrit
Radek Brich <radek.brich@devl.cz> [Wed, 12 Dec 2007 19:59:19 +0100] rev 35
new space partitioning structure: octree realtime_bunny updated to use octree plus other files updated to be container type independent (only user programs are supposed to include and use special containers)
Sun, 09 Dec 2007 23:10:58 +0100 quaternion moved to extra header file pyrit
Radek Brich <radek.brich@devl.cz> [Sun, 09 Dec 2007 23:10:58 +0100] rev 34
quaternion moved to extra header file updated headers in all sources
Sun, 09 Dec 2007 15:01:51 +0100 make over-sampling work together with sub-sampling pyrit
Radek Brich <radek.brich@devl.cz> [Sun, 09 Dec 2007 15:01:51 +0100] rev 33
make over-sampling work together with sub-sampling
Sun, 09 Dec 2007 13:31:38 +0100 new Raytracer option: oversampling pyrit
Radek Brich <radek.brich@devl.cz> [Sun, 09 Dec 2007 13:31:38 +0100] rev 32
new Raytracer option: oversampling add 9x and 16x oversampling (5x was available through preproc. directive)
Sun, 09 Dec 2007 10:45:26 +0100 refraction pyrit
Radek Brich <radek.brich@devl.cz> [Sun, 09 Dec 2007 10:45:26 +0100] rev 31
refraction updated demo.py and bunny.py to present new feature python binding for material settings
Sat, 08 Dec 2007 16:02:37 +0100 pyrit_verbosity: new variable for controlling amount of output, see common.h pyrit
Radek Brich <radek.brich@devl.cz> [Sat, 08 Dec 2007 16:02:37 +0100] rev 30
pyrit_verbosity: new variable for controlling amount of output, see common.h fix Makefile dependencies for raytracer_module fix bad view in buddha.py caused by last commit
Sat, 08 Dec 2007 14:07:42 +0100 new C++ demo: realtime_bunny pyrit
Radek Brich <radek.brich@devl.cz> [Sat, 08 Dec 2007 14:07:42 +0100] rev 29
new C++ demo: realtime_bunny obj/ply loading functions moved to *reader.py from Python demos
Sat, 08 Dec 2007 12:37:45 +0100 smooth triangles (aka Phong shading) pyrit
Radek Brich <radek.brich@devl.cz> [Sat, 08 Dec 2007 12:37:45 +0100] rev 28
smooth triangles (aka Phong shading) extend Python binding to support vertex normals and smooth triangles make bunny.py and realtime_dragon smooth, and fix other demos for new triangle constructor add Vector::operator/=
Fri, 07 Dec 2007 16:39:42 +0100 ccdemos/image.c: free png info structure pyrit
Radek Brich <radek.brich@devl.cz> [Fri, 07 Dec 2007 16:39:42 +0100] rev 27
ccdemos/image.c: free png info structure
Fri, 07 Dec 2007 14:59:14 +0100 new demo: bunny.py pyrit
Radek Brich <radek.brich@devl.cz> [Fri, 07 Dec 2007 14:59:14 +0100] rev 26
new demo: bunny.py
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