Wed, 23 Apr 2008 10:38:33 +0200 move shapes to extra source file pyrit
Radek Brich <radek.brich@devl.cz> [Wed, 23 Apr 2008 10:38:33 +0200] rev 78
move shapes to extra source file add serialize header and source file with common serialization functions dump/load feature for shapes and kd-tree fix few minor bugs
Tue, 22 Apr 2008 13:33:12 +0200 rewrite subsampling from old code to DefaultSampler pyrit
Radek Brich <radek.brich@devl.cz> [Tue, 22 Apr 2008 13:33:12 +0200] rev 77
rewrite subsampling from old code to DefaultSampler render in phases, clean workers after each phase
Mon, 21 Apr 2008 19:35:27 +0200 kd-tree: move recursive build subroutine from KdNode to KdTree pyrit
Radek Brich <radek.brich@devl.cz> [Mon, 21 Apr 2008 19:35:27 +0200] rev 76
kd-tree: move recursive build subroutine from KdNode to KdTree
Mon, 21 Apr 2008 09:05:09 +0200 unify capitalization of method names in C++ and Python pyrit
Radek Brich <radek.brich@devl.cz> [Mon, 21 Apr 2008 09:05:09 +0200] rev 75
unify capitalization of method names in C++ and Python
Mon, 21 Apr 2008 08:47:36 +0200 kd-tree traversal - avoid dynamic memory allocation pyrit
Radek Brich <radek.brich@devl.cz> [Mon, 21 Apr 2008 08:47:36 +0200] rev 74
kd-tree traversal - avoid dynamic memory allocation use minimum storage size for KdNode (8B on 32bit cpu) vector.h - add division operator, fix semicolons
Sun, 20 Apr 2008 19:27:59 +0200 correct camera angle of view pyrit
Radek Brich <radek.brich@devl.cz> [Sun, 20 Apr 2008 19:27:59 +0200] rev 73
correct camera angle of view render_nff.py - polygonal patches
Sun, 20 Apr 2008 16:48:24 +0200 kd-tree building - check all axes for best split, add additional shape-bbox check pyrit
Radek Brich <radek.brich@devl.cz> [Sun, 20 Apr 2008 16:48:24 +0200] rev 72
kd-tree building - check all axes for best split, add additional shape-bbox check extent Container bounds by Eps to fix invisible triangles on borders new Camera constructor with more intuitive lookat/up vectors fix camera axes (mirrored images) better camera angle-of-view change capitalization of addShape and addLight
(0) -30 -10 -7 +7 +10 tip