Tue, 06 May 2008 09:39:58 +0200 more build script tuning pyrit
Radek Brich <radek.brich@devl.cz> [Tue, 06 May 2008 09:39:58 +0200] rev 93
more build script tuning make all float constants single precision solve many warnings from msvc and gcc with various -W... flags add common.cc file for dbgmsg() function witch apparently cannot be inlined fix python module building with msvc, add manifest file handling remove forgotten RenderrowData class add stanford models download script for windows (.bat)
Mon, 05 May 2008 15:31:14 +0200 add MSVC compiler support, make it default for Windows pyrit
Radek Brich <radek.brich@devl.cz> [Mon, 05 May 2008 15:31:14 +0200] rev 92
add MSVC compiler support, make it default for Windows new header file simd.h for SSE abstraction and helpers add mselect pseudo instruction for common or(and(...), andnot(...)) replace many SSE intrinsics with new names new MemoryPool class (mempool.h) for faster KdNode allocation remove setMaxDepth() from Octree and KdTree, make max_depth const, it should be defined in constructor and never changed, change after building tree would cause error in traversal modify DefaultSampler to generate nice 2x2 packets of samples for packet tracing optimize Box and BBox::intersect_packet add precomputed invdir attribute to RayPacket scons build system: check for pthread library on Windows check for SDL generate include/config.h with variables detected by scons configuration move auxiliary files to build/ add sanity checks add writable operator[] to Vector
Fri, 02 May 2008 13:27:47 +0200 packetize Phong shader pyrit
Radek Brich <radek.brich@devl.cz> [Fri, 02 May 2008 13:27:47 +0200] rev 91
packetize Phong shader new scons config options: simd=(yes|no) - allow/suppress explicit SSE force_flags=(yes|no) - force use of specified flags instead of autodetected profile=(yes|no) - enable gcc's profiling (-pg option) check for pthread.h header, don't try to build without it add fourth Vector3 component for better memory aligning rename Vector3 to Vector partialy SSE-ize Vector class (only fully vertical operations) build static lib and python module in distinctive directories to avoid collision of library file names on some platforms
Tue, 29 Apr 2008 23:31:08 +0200 rename Python module from 'raytracer' to 'pyrit' pyrit
Radek Brich <radek.brich@devl.cz> [Tue, 29 Apr 2008 23:31:08 +0200] rev 90
rename Python module from 'raytracer' to 'pyrit' improve Python binding: - new objects: Container, Octree, KdTree, Shape, Pixmap, Sampler, DefaultSampler - all shapes are now subclasses of Shape - clean, remove redundant Getattr's - Raytracer render method now just wraps C++ method without doing any additional work adjust all demos for changes in Python binding, remove PIL dependency add demo_PIL.py as a example of pyrit + PIL usage render_nff.py now either loads file given as a argument or reads input from stdin otherwise fix bug in pixmap float to char conversion
Tue, 29 Apr 2008 13:56:29 +0200 use SSE for float to char image buffer conversion pyrit
Radek Brich <radek.brich@devl.cz> [Tue, 29 Apr 2008 13:56:29 +0200] rev 89
use SSE for float to char image buffer conversion
Mon, 28 Apr 2008 11:44:11 +0200 merge pixmap handling from sampler, material.h and ccdemos's image module to new Pixmap class pyrit
Radek Brich <radek.brich@devl.cz> [Mon, 28 Apr 2008 11:44:11 +0200] rev 88
merge pixmap handling from sampler, material.h and ccdemos's image module to new Pixmap class add check for PNG library, allow writing PNG file from a Pixmap simplify demos using new methods from Sampler and Pixmap
Sun, 27 Apr 2008 22:55:17 +0200 Sphere, Box - RayPacket intersection pyrit
Radek Brich <radek.brich@devl.cz> [Sun, 27 Apr 2008 22:55:17 +0200] rev 87
Sphere, Box - RayPacket intersection replace 5x oversampling with 4x uniform oversampling
Sun, 27 Apr 2008 19:56:23 +0200 BBox - RayPacket intersection pyrit
Radek Brich <radek.brich@devl.cz> [Sun, 27 Apr 2008 19:56:23 +0200] rev 86
BBox - RayPacket intersection clean up
Sun, 27 Apr 2008 14:19:37 +0200 implement triangle packet intersection pyrit
Radek Brich <radek.brich@devl.cz> [Sun, 27 Apr 2008 14:19:37 +0200] rev 85
implement triangle packet intersection
Sun, 27 Apr 2008 09:44:49 +0200 prepare kd-tree traversal for packet tracing (4 rays at once) pyrit
Radek Brich <radek.brich@devl.cz> [Sun, 27 Apr 2008 09:44:49 +0200] rev 84
prepare kd-tree traversal for packet tracing (4 rays at once) RayPacket and VectorPacket structures for packet tracing remove some redundant const's
Thu, 24 Apr 2008 18:12:32 +0200 vectorize makeRayPacket() using SSE intrinsics pyrit
Radek Brich <radek.brich@devl.cz> [Thu, 24 Apr 2008 18:12:32 +0200] rev 83
vectorize makeRayPacket() using SSE intrinsics
Thu, 24 Apr 2008 13:55:11 +0200 prepare structures for packet tracing pyrit
Radek Brich <radek.brich@devl.cz> [Thu, 24 Apr 2008 13:55:11 +0200] rev 82
prepare structures for packet tracing (it's already slightly faster, even without any explicit parallelization) supply missing virtual destructors
Thu, 24 Apr 2008 10:49:11 +0200 add 2D pixmap texture class pyrit
Radek Brich <radek.brich@devl.cz> [Thu, 24 Apr 2008 10:49:11 +0200] rev 81
add 2D pixmap texture class
Wed, 23 Apr 2008 19:35:03 +0200 remove forgotten noise.h includes pyrit
Radek Brich <radek.brich@devl.cz> [Wed, 23 Apr 2008 19:35:03 +0200] rev 80
remove forgotten noise.h includes common_ply.h: ignore invalid faces with duplicated points (this solves visual flaws in dragon model) extend loadShape for loading triangles realtime_dragon.cc demo: add kd-tree dump/load functionality, add colored perlin cloud texture
Wed, 23 Apr 2008 14:39:33 +0200 material and texture classes moved to material.(cc,h) pyrit
Radek Brich <radek.brich@devl.cz> [Wed, 23 Apr 2008 14:39:33 +0200] rev 79
material and texture classes moved to material.(cc,h) 2D texture mappings from textures.cc polished and moved to material.h add ColourMap class and subclasses to make textures more flexible two example textures: CheckersTexture and CloudTexture (using Perlin noise)
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