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include/scene.h
2008-04-20
Radek Brich
correct camera angle of view
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2008-04-20
Radek Brich
kd-tree building - check all axes for best split, add additional shape-bbox check
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2008-04-14
Radek Brich
move "smooth" attribute from Triangle to Material
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2008-04-07
Radek Brich
moving to SCons build system
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2008-03-29
Radek Brich
slighly optimized raytrace_worker
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2008-03-28
Radek Brich
rewritten threads with heavy debug information
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2008-03-27
Radek Brich
workaround for divide by zero bug in octree
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2008-03-26
Radek Brich
move Sampler classes to sampler.cc
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2008-03-25
Radek Brich
Doxygen
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2008-01-03
Radek Brich
MIT license for sources
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2007-12-29
Radek Brich
cleaned Texture interface
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2007-12-17
Radek Brich
Makefile: added help and distclean target, plus small fixes
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2007-12-14
Radek Brich
realtime_dragon demo: now fullsize model + octree
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2007-12-12
Radek Brich
new virtual Shape::intersect_bbox
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2007-12-09
Radek Brich
quaternion moved to extra header file
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2007-12-09
Radek Brich
refraction
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2007-12-08
Radek Brich
smooth triangles (aka Phong shading)
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2007-12-07
Radek Brich
tuned ray-triangle intersection, now there are three algorithms to choose from:
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2007-12-05
Radek Brich
new C++ demo: realtime_dragon.cc
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2007-12-03
Radek Brich
new make infrastructure
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