src/scene.cc
Thu, 13 Dec 2007 00:08:11 +0100 Radek Brich new virtual Shape::intersect_bbox pyrit
Sun, 09 Dec 2007 23:10:58 +0100 Radek Brich quaternion moved to extra header file pyrit
Sun, 09 Dec 2007 10:45:26 +0100 Radek Brich refraction pyrit
Sat, 08 Dec 2007 12:37:45 +0100 Radek Brich smooth triangles (aka Phong shading) pyrit
Fri, 07 Dec 2007 14:56:39 +0100 Radek Brich tuned ray-triangle intersection, now there are three algorithms to choose from: pyrit
Wed, 05 Dec 2007 18:54:23 +0100 Radek Brich new C++ demo: realtime_dragon.cc pyrit
Mon, 03 Dec 2007 01:49:23 +0100 Radek Brich new make infrastructure pyrit
Fri, 30 Nov 2007 00:44:51 +0100 Radek Brich naive color driven sub-sampling pyrit
Thu, 29 Nov 2007 18:30:16 +0100 Radek Brich new C++ demo: realtime.cc (real-time scene viewer using SDL) pyrit
Sun, 25 Nov 2007 17:58:29 +0100 Radek Brich C++ demos: prepare infrastructure, add spheres_shadow.cc pyrit
Sun, 25 Nov 2007 15:50:01 +0100 Radek Brich replace Plane with axis-aligned Box (because infinite Plane is not usable with kd-tree) pyrit
Sat, 24 Nov 2007 21:55:41 +0100 Radek Brich kd-tree: traversal algorithm (KdTree::nearest_intersection) pyrit
Thu, 22 Nov 2007 18:10:10 +0100 Radek Brich fixed virtual method get_bbox() for all shapes, default thread num changed to 4 pyrit
Thu, 22 Nov 2007 17:53:34 +0100 Radek Brich kd-tree: build algorithm - searching for all posible splits pyrit
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