Fri, 07 Dec 2007 14:56:39 +0100 tuned ray-triangle intersection, now there are three algorithms to choose from: pyrit
Radek Brich <radek.brich@devl.cz> [Fri, 07 Dec 2007 14:56:39 +0100] rev 25
tuned ray-triangle intersection, now there are three algorithms to choose from: Plucker, Barycentric and Barycentric with preprocessing (Wald) methods in Vector and Shape (and derivates) made const
(0) -10 -1 +1 +10 +30 tip