include/scene.h
Sun, 09 Dec 2007 23:10:58 +0100 Radek Brich quaternion moved to extra header file pyrit
Sun, 09 Dec 2007 10:45:26 +0100 Radek Brich refraction pyrit
Sat, 08 Dec 2007 12:37:45 +0100 Radek Brich smooth triangles (aka Phong shading) pyrit
Fri, 07 Dec 2007 14:56:39 +0100 Radek Brich tuned ray-triangle intersection, now there are three algorithms to choose from: pyrit
Wed, 05 Dec 2007 18:54:23 +0100 Radek Brich new C++ demo: realtime_dragon.cc pyrit
Mon, 03 Dec 2007 01:49:23 +0100 Radek Brich new make infrastructure pyrit
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