Tue, 29 Apr 2008 13:56:29 +0200 use SSE for float to char image buffer conversion pyrit
Radek Brich <radek.brich@devl.cz> [Tue, 29 Apr 2008 13:56:29 +0200] rev 89
use SSE for float to char image buffer conversion
Mon, 28 Apr 2008 11:44:11 +0200 merge pixmap handling from sampler, material.h and ccdemos's image module to new Pixmap class pyrit
Radek Brich <radek.brich@devl.cz> [Mon, 28 Apr 2008 11:44:11 +0200] rev 88
merge pixmap handling from sampler, material.h and ccdemos's image module to new Pixmap class add check for PNG library, allow writing PNG file from a Pixmap simplify demos using new methods from Sampler and Pixmap
Sun, 27 Apr 2008 22:55:17 +0200 Sphere, Box - RayPacket intersection pyrit
Radek Brich <radek.brich@devl.cz> [Sun, 27 Apr 2008 22:55:17 +0200] rev 87
Sphere, Box - RayPacket intersection replace 5x oversampling with 4x uniform oversampling
Sun, 27 Apr 2008 19:56:23 +0200 BBox - RayPacket intersection pyrit
Radek Brich <radek.brich@devl.cz> [Sun, 27 Apr 2008 19:56:23 +0200] rev 86
BBox - RayPacket intersection clean up
Sun, 27 Apr 2008 14:19:37 +0200 implement triangle packet intersection pyrit
Radek Brich <radek.brich@devl.cz> [Sun, 27 Apr 2008 14:19:37 +0200] rev 85
implement triangle packet intersection
Sun, 27 Apr 2008 09:44:49 +0200 prepare kd-tree traversal for packet tracing (4 rays at once) pyrit
Radek Brich <radek.brich@devl.cz> [Sun, 27 Apr 2008 09:44:49 +0200] rev 84
prepare kd-tree traversal for packet tracing (4 rays at once) RayPacket and VectorPacket structures for packet tracing remove some redundant const's
Thu, 24 Apr 2008 18:12:32 +0200 vectorize makeRayPacket() using SSE intrinsics pyrit
Radek Brich <radek.brich@devl.cz> [Thu, 24 Apr 2008 18:12:32 +0200] rev 83
vectorize makeRayPacket() using SSE intrinsics
Thu, 24 Apr 2008 13:55:11 +0200 prepare structures for packet tracing pyrit
Radek Brich <radek.brich@devl.cz> [Thu, 24 Apr 2008 13:55:11 +0200] rev 82
prepare structures for packet tracing (it's already slightly faster, even without any explicit parallelization) supply missing virtual destructors
Thu, 24 Apr 2008 10:49:11 +0200 add 2D pixmap texture class pyrit
Radek Brich <radek.brich@devl.cz> [Thu, 24 Apr 2008 10:49:11 +0200] rev 81
add 2D pixmap texture class
Wed, 23 Apr 2008 19:35:03 +0200 remove forgotten noise.h includes pyrit
Radek Brich <radek.brich@devl.cz> [Wed, 23 Apr 2008 19:35:03 +0200] rev 80
remove forgotten noise.h includes common_ply.h: ignore invalid faces with duplicated points (this solves visual flaws in dragon model) extend loadShape for loading triangles realtime_dragon.cc demo: add kd-tree dump/load functionality, add colored perlin cloud texture
(0) -10 +10 tip