diff -r 9569e9f35374 -r 062b1c4143f7 src/material.cc --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/material.cc Wed Apr 23 14:39:33 2008 +0200 @@ -0,0 +1,108 @@ +/* + * material.cc: material and texture classes + * + * This file is part of Pyrit Ray Tracer. + * + * Copyright 2006, 2008 Radek Brich + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + */ + +#include + +#include "material.h" + +/** + * Perlin noise + * Based on JAVA REFERENCE IMPLEMENTATION OF IMPROVED NOISE by KEN PERLIN (COPYRIGHT 2002) + */ + +Float fade(Float t) +{ + return t * t * t * (t * (t * 6 - 15) + 10); +} + +Float lerp(Float t, Float a, Float b) +{ + return a + t * (b - a); +} + +Float grad(unsigned char hash, Float x, Float y, Float z) +{ + unsigned char h = hash & 15; // CONVERT LO 4 BITS OF HASH CODE + Float u = h<8 ? x : y, // INTO 12 GRADIENT DIRECTIONS. + v = h<4 ? y : h==12||h==14 ? x : z; + return ((h&1) == 0 ? u : -u) + ((h&2) == 0 ? v : -v); +} + +const unsigned char p[512] = +{ + 151,160,137,91,90,15, + 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, + 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, + 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, + 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, + 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, + 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, + 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, + 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, + 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, + 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, + 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, + 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180, + + 151,160,137,91,90,15, + 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, + 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, + 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, + 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, + 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, + 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, + 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, + 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, + 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, + 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, + 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, + 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 +}; + + +Float perlin(Float x, Float y, Float z) +{ + int X = (int)floor(x) & 255, + Y = (int)floor(y) & 255, + Z = (int)floor(z) & 255; + x -= floor(x); + y -= floor(y); + z -= floor(z); + Float u = fade(x), + v = fade(y), + w = fade(z); + int A = p[X ]+Y, AA = p[A]+Z, AB = p[A+1]+Z, + B = p[X+1]+Y, BA = p[B]+Z, BB = p[B+1]+Z; + + return lerp(w, lerp(v, lerp(u, grad(p[AA ], x , y , z ), + grad(p[BA ], x-1, y , z )), + lerp(u, grad(p[AB ], x , y-1, z ), + grad(p[BB ], x-1, y-1, z ))), + lerp(v, lerp(u, grad(p[AA+1], x , y , z-1 ), + grad(p[BA+1], x-1, y , z-1 )), + lerp(u, grad(p[AB+1], x , y-1, z-1 ), + grad(p[BB+1], x-1, y-1, z-1 )))); +}