diff -r a5127346fbcd -r 09aedbf5f95f TODO --- a/TODO Sun Apr 20 19:27:59 2008 +0200 +++ b/TODO Mon Apr 21 08:47:36 2008 +0200 @@ -10,10 +10,9 @@ * kd-tree: - optimize structures - optimize construction: use box-shape intersection instead of bounding boxes of shapes - - optimize traversal -- no std::vector, no dynamic memory allocation - save/load * textures (3D procedural, pixmaps) - * update Python binding: Camera, other new classes + * Python binding for all classes * stochastic oversampling * absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant) * implement efficient AABB-ray intersection using Plucker coordinates