diff -r 79b516a3803d -r 76b7bd51d64a include/raytracer.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/include/raytracer.h Mon Dec 03 01:49:23 2007 +0100 @@ -0,0 +1,57 @@ +/* + * C++ RayTracer + * file: raytracer.h + * + * Radek Brich, 2006 + */ + +#ifndef RAYTRACER_H +#define RAYTRACER_H + +#include + +#include "common.h" +#include "kdtree.h" +#include "scene.h" + +using namespace std; + +class Raytracer; +struct RenderrowData { + Raytracer *rt; + int w; + Vector3 eye, dfix, dx, dy; + Float *iter; +}; + +class Raytracer +{ + Container *top; + Camera *camera; + vector lights; + Colour bg_colour; + int ao_samples; + Float ao_distance, ao_angle; + int num_threads; + int subsample; + int max_depth; + + Vector3 SphereDistribute(int i, int n, Float extent, Vector3 &normal); +public: + Raytracer(): top(NULL), camera(NULL), lights(), bg_colour(0.0, 0.0, 0.0), + ao_samples(0), num_threads(4), subsample(8), max_depth(4) {}; + void render(int w, int h, Float *buffer); + Colour raytrace(Ray &ray, int depth, Shape *origin_shape); + void addshape(Shape *shape) { top->addShape(shape); }; + void addlight(Light *light); + void setCamera(Camera *cam) { camera = cam; }; + void setTop(Container *atop) { top = atop; }; + Container *getTop() { return top; }; + int getSubsample() { return subsample; }; + void setMaxDepth(int newdepth) { max_depth = newdepth; }; + + void ambientocclusion(int samples, Float distance, Float angle); + void setThreads(int num) { num_threads = num; }; +}; + +#endif