diff -r 79b516a3803d -r 76b7bd51d64a src/noise.cc --- a/src/noise.cc Fri Nov 30 00:44:51 2007 +0100 +++ b/src/noise.cc Mon Dec 03 01:49:23 2007 +0100 @@ -8,20 +8,20 @@ #include "noise.h" -double fade(double t) +Float fade(Float t) { return t * t * t * (t * (t * 6 - 15) + 10); } -double lerp(double t, double a, double b) +Float lerp(Float t, Float a, Float b) { return a + t * (b - a); } -double grad(unsigned char hash, double x, double y, double z) +Float grad(unsigned char hash, Float x, Float y, Float z) { unsigned char h = hash & 15; // CONVERT LO 4 BITS OF HASH CODE - double u = h<8 ? x : y, // INTO 12 GRADIENT DIRECTIONS. + Float u = h<8 ? x : y, // INTO 12 GRADIENT DIRECTIONS. v = h<4 ? y : h==12||h==14 ? x : z; return ((h&1) == 0 ? u : -u) + ((h&2) == 0 ? v : -v); } @@ -56,7 +56,7 @@ }; -double perlin(double x, double y, double z) +Float perlin(Float x, Float y, Float z) { int X = (int)floor(x) & 255, // FIND UNIT CUBE THAT Y = (int)floor(y) & 255, // CONTAINS POINT. @@ -64,7 +64,7 @@ x -= floor(x); // FIND RELATIVE X,Y,Z y -= floor(y); // OF POINT IN CUBE. z -= floor(z); - double u = fade(x), // COMPUTE FADE CURVES + Float u = fade(x), // COMPUTE FADE CURVES v = fade(y), // FOR EACH OF X,Y,Z. w = fade(z); int A = p[X ]+Y, AA = p[A]+Z, AB = p[A+1]+Z, // HASH COORDINATES OF