diff -r 79b516a3803d -r 76b7bd51d64a src/raytracer.h --- a/src/raytracer.h Fri Nov 30 00:44:51 2007 +0100 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,57 +0,0 @@ -/* - * C++ RayTracer - * file: raytracer.h - * - * Radek Brich, 2006 - */ - -#ifndef RAYTRACER_H -#define RAYTRACER_H - -#include - -#include "common.h" -#include "kdtree.h" -#include "scene.h" - -using namespace std; - -class Raytracer; -struct RenderrowData { - Raytracer *rt; - int w; - Vector3 eye, dfix, dx, dy; - float *iter; -}; - -class Raytracer -{ - Container *top; - Camera *camera; - vector lights; - Colour bg_colour; - int ao_samples; - float ao_distance, ao_angle; - int num_threads; - int subsample; - int max_depth; - - Vector3 SphereDistribute(int i, int n, float extent, Vector3 &normal); -public: - Raytracer(): top(NULL), camera(NULL), lights(), bg_colour(0.0, 0.0, 0.0), - ao_samples(0), num_threads(4), subsample(8), max_depth(4) {}; - void render(int w, int h, float *buffer); - Colour raytrace(Ray &ray, int depth, Shape *origin_shape); - void addshape(Shape *shape) { top->addShape(shape); }; - void addlight(Light *light); - void setCamera(Camera *cam) { camera = cam; }; - void setTop(Container *atop) { top = atop; }; - Container *getTop() { return top; }; - int getSubsample() { return subsample; }; - void setMaxDepth(int newdepth) { max_depth = newdepth; }; - - void ambientocclusion(int samples, float distance, float angle); - void setThreads(int num) { num_threads = num; }; -}; - -#endif