diff -r 4fedf7290929 -r 7c3f38dff082 TODO --- a/TODO Sat Apr 19 18:00:27 2008 +0200 +++ b/TODO Sun Apr 20 16:48:24 2008 +0200 @@ -10,7 +10,7 @@ * kd-tree: - optimize structures - optimize construction: use box-shape intersection instead of bounding boxes of shapes - - optimize traversal -- no std::vector + - optimize traversal -- no std::vector, no dynamic memory allocation - save/load * textures (3D procedural, pixmaps) * update Python binding: Camera, other new classes @@ -18,7 +18,7 @@ * absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant) * implement efficient AABB-ray intersection using Plucker coordinates * generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders - + * unify capitalization of method names in C++ and Python New Classes? ============