diff -r dbe8438d5dca -r 9569e9f35374 TODO --- a/TODO Tue Apr 22 13:33:12 2008 +0200 +++ b/TODO Wed Apr 23 10:38:33 2008 +0200 @@ -7,10 +7,6 @@ * textures (3D procedural, pixmaps) * generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders * namespace - * kd-tree: - - optimize structures - - optimize construction: use box-shape intersection instead of bounding boxes of shapes - - save/load * Python binding for all classes * stochastic oversampling * absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant)