diff -r 9af5c039b678 -r 96d65f841791 ccdemos/textures.cc --- a/ccdemos/textures.cc Mon May 05 15:31:14 2008 +0200 +++ b/ccdemos/textures.cc Tue May 06 09:39:58 2008 +0200 @@ -3,8 +3,8 @@ #include "common_sdl.h" -Camera cam(Vector(0.,6.,6.), Vector(0.,2.,-7.), Vector(0.,0.,-1.)); -Light light(Vector(-2.0, 10.0, -2.0), Colour(0.9, 0.9, 0.9)); +Camera cam(Vector(0.0f,6.0f,6.0f), Vector(0.0f,2.0f,-7.0f), Vector(0.0f,0.0f,-1.0f)); +Light light(Vector(-2.0f, 10.0f, -2.0f), Colour(0.9f, 0.9f, 0.9f)); Float lx, ly, lz, cf; @@ -25,29 +25,29 @@ switch (key) { case SDLK_r: - lx = -0.1 * down; + lx = -0.1f * down; break; case SDLK_t: - lx = +0.1 * down; + lx = +0.1f * down; break; case SDLK_f: - ly = -0.1 * down; + ly = -0.1f * down; break; case SDLK_g: - ly = +0.1 * down; + ly = +0.1f * down; break; case SDLK_v: - lz = -0.1 * down; + lz = -0.1f * down; break; case SDLK_b: - lz = +0.1 * down; + lz = +0.1f * down; break; case SDLK_z: - cf = -0.02 * down; + cf = -0.02f * down; break; case SDLK_x: - cf = +0.02 * down; + cf = +0.02f * down; break; } } @@ -63,60 +63,67 @@ rt.addLight(&light); light.castShadows(false); - Material mat0a(Colour(0.7, 0.7, 0.7)); - mat0a.setReflectivity(0.0); - Box box(Vector(-12.0, -1.2, -20.0), Vector(12.0, -1.0, 0.0), &mat0a); + const Colour c_white(1, 1, 1); + const Colour c_black(0, 0, 0); + + Material mat0a(Colour(0.7f, 0.7f, 0.7f)); + mat0a.setReflectivity(0.0f); + Box box(Vector(-12.0f, -1.2f, -20.0f), Vector(12.0f, -1.0f, 0.0f), &mat0a); rt.addShape(&box); - Material mat0b(Colour(0.1, 0.7, 0.8)); - mat0b.setReflectivity(0.7); - Box box2(Vector(-12.0, -1.2, -10.0), Vector(12.0, 10.0, -10.2), &mat0b); + Material mat0b(Colour(0.1f, 0.7f, 0.8f)); + mat0b.setReflectivity(0.7f); + Box box2(Vector(-12.0f, -1.2f, -10.0f), Vector(12.0f, 10.0f, -10.2f), &mat0b); rt.addShape(&box2); - Float bounds[] = {0.3, 0.6, 1.1}; - Colour colours[] = {Colour(0,0,0), Colour(1,1,1), Colour(0,0,0)}; + Float bounds[] = {0.3f, 0.6f, 1.1f}; + Colour colours[] = {c_black, c_white, c_black}; BoundColourMap cmap(bounds, colours); // spheres - Material mat1(Colour(1.0, 1.0, 1.0)); - mat1.texture = new CheckersTexture(new PlanarMap(Vector(-4.5, 2.0, -7.0), 0.48), &cmap); - Sphere sphere1(Vector(-4.5, 2.0, -7.0), 1.0, &mat1); + Material mat1(c_white); + mat1.texture = new CheckersTexture(new PlanarMap(Vector(-4.5f, 2.0f, -7.0f), 0.48f), &cmap); + Sphere sphere1(Vector(-4.5f, 2.0f, -7.0f), 1, &mat1); rt.addShape(&sphere1); - Material mat2(Colour(1.0, 1.0, 1.0)); - mat2.texture = new CheckersTexture(new CubicMap(Vector(-1.5, 2.0, -7.0), 0.48), &cmap); - Sphere sphere2(Vector(-1.5, 2.0, -7.0), 1.0, &mat2); + Material mat2(c_white); + mat2.texture = new CheckersTexture(new CubicMap(Vector(-1.5f, 2.0f, -7.0f), 0.48f), &cmap); + Sphere sphere2(Vector(-1.5f, 2.0f, -7.0f), 1, &mat2); rt.addShape(&sphere2); - Material mat3(Colour(1.0, 1.0, 1.0)); - mat3.texture = new CheckersTexture(new CylinderMap(Vector(1.5, 2.0, -7.0), 0.48), &cmap); - Sphere sphere3(Vector(1.5, 2.0, -7.0), 1.0, &mat3); + Material mat3(c_white); + mat3.texture = new CheckersTexture(new CylinderMap(Vector(1.5f, 2.0f, -7.0f), 0.48f), &cmap); + Sphere sphere3(Vector(1.5f, 2.0f, -7.0f), 1, &mat3); rt.addShape(&sphere3); - Material mat4(Colour(1.0, 1.0, 1.0)); - mat4.texture = new CheckersTexture(new SphereMap(Vector(4.5, 2.0, -7.0), 0.48), &cmap); - Sphere sphere4(Vector(4.5, 2.0, -7.0), 1.0, &mat4); + Material mat4(c_white); + mat4.texture = new CheckersTexture(new SphereMap(Vector(4.5f, 2.0f, -7.0f), 0.48f), &cmap); + Sphere sphere4(Vector(4.5f, 2.0f, -7.0f), 1, &mat4); rt.addShape(&sphere4); // cubes - Material mat5(Colour(1.0, 1.0, 1.0)); - mat5.texture = new CheckersTexture(new PlanarMap(Vector(-4.5, 0.0, -7.0), 0.48), &cmap); - Box cube1(Vector(-4.5, 0.0, -7.0)-1.0, Vector(-4.5, 0.0, -7.0)+1.0, &mat5); + Material mat5(c_white); + const Vector cube1_base(-4.5f, 0.0f, -7.0f); + mat5.texture = new CheckersTexture(new PlanarMap(cube1_base, 0.48f), &cmap); + Box cube1(cube1_base - 1.0f, cube1_base + 1.0f, &mat5); rt.addShape(&cube1); - Material mat6(Colour(1.0, 1.0, 1.0)); - mat6.texture = new CheckersTexture(new CubicMap(Vector(-1.5, 0.0, -7.0), 0.48), &cmap); - Box cube2(Vector(-1.5, 0.0, -7.0)-1.0, Vector(-1.5, 0.0, -7.0)+1.0, &mat6); + Material mat6(c_white); + const Vector cube2_base(-1.5f, 0.0f, -7.0f); + mat6.texture = new CheckersTexture(new CubicMap(cube2_base, 0.48f), &cmap); + Box cube2(cube2_base - 1.0f, cube2_base + 1.0f, &mat6); rt.addShape(&cube2); - Material mat7(Colour(1.0, 1.0, 1.0)); - mat7.texture = new CheckersTexture(new CylinderMap(Vector(1.5, 0.0, -7.0), 0.48), &cmap); - Box cube3(Vector(1.5, 0.0, -7.0)-1.0, Vector(1.5, 0.0, -7.0)+1.0, &mat7); + Material mat7(c_white); + const Vector cube3_base(1.5f, 0.0f, -7.0f); + mat7.texture = new CheckersTexture(new CylinderMap(cube3_base, 0.48f), &cmap); + Box cube3(cube3_base - 1.0f, cube3_base + 1.0f, &mat7); rt.addShape(&cube3); - Material mat8(Colour(1.0, 1.0, 1.0)); - mat8.texture = new CheckersTexture(new SphereMap(Vector(4.5, 0.0, -7.0), 0.48), &cmap); - Box cube4(Vector(4.5, 0.0, -7.0)-1.0, Vector(4.5, 0.0, -7.0)+1.0, &mat8); + Material mat8(c_white); + const Vector cube4_base(4.5f, 0.0f, -7.0f); + mat8.texture = new CheckersTexture(new SphereMap(cube4_base, 0.48f), &cmap); + Box cube4(cube4_base - 1.0f, cube4_base + 1.0f, &mat8); rt.addShape(&cube4); mat1.setReflectivity(0); @@ -140,7 +147,7 @@ if (argc == 2 && !strcmp(argv[1], "-r")) { pyrit_verbosity = 2; - rt.ambientOcclusion(300, 5.0, 0.5); + rt.ambientOcclusion(300, 5.0f, 0.5f); DefaultSampler sampler(w, h); sampler.setOversample(2); sampler.setSubsample(1);