diff -r f6a72eb99631 -r 9d66d323c354 TODO --- a/TODO Tue Apr 29 23:31:08 2008 +0200 +++ b/TODO Fri May 02 13:27:47 2008 +0200 @@ -4,9 +4,11 @@ Future Plans ============ + * Python binding for material.h classes + * Container should implement Shape interface to allow building hierarchies + * Container should allow local space transformations * generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders - * namespace - * Python binding for all classes + * put everything into a namespace * stochastic oversampling * absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant) * implement efficient AABB-ray intersection using Plucker coordinates