diff -r 3b60fd0bea64 -r dbe8438d5dca TODO --- a/TODO Mon Apr 21 19:35:27 2008 +0200 +++ b/TODO Tue Apr 22 13:33:12 2008 +0200 @@ -4,18 +4,17 @@ Future Plans ============ - * enhance Sampler to support subsampling + * textures (3D procedural, pixmaps) + * generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders * namespace * kd-tree: - optimize structures - optimize construction: use box-shape intersection instead of bounding boxes of shapes - save/load - * textures (3D procedural, pixmaps) * Python binding for all classes * stochastic oversampling * absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant) * implement efficient AABB-ray intersection using Plucker coordinates - * generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders New Classes? ============