diff -r c1080cb5bd6d -r fbdeb3e04543 ccdemos/textures.cc --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/ccdemos/textures.cc Sat Dec 29 13:53:33 2007 +0100 @@ -0,0 +1,285 @@ +#include "raytracer.h" +#include "octree.h" + +#include "image.h" +#include "common_sdl.h" + +Camera cam; +Light light(Vector3(-2.0, 10.0, -2.0), Colour(0.9, 0.9, 0.9)); + +Float lx, ly, lz, cf; + + +/*class CloudTexture: public Texture +{ + Vector3 centre; +public: + Colour evaluate(Vector3 point) + { + Float sum = 0.0; + for (int i = 1; i < 5; i++) + sum += fabsf(perlin(point.x*i, point.y*i, point.z*i))/i; + Float value = sinf(point.x + sum)/2 + 0.5; + return Colour(value, value*0.5, value*0.5); + }; +};*/ + +void texture2D(Float u, Float v, Float &r, Float &g, Float &b) +{ + // checkers + r = fabs((int)(u*4.4)%2 + (int)(v*4.4)%2 - 1); + g=r; b=r; +} + +class PlanarMapTexture: public Texture +{ + Vector3 centre; +public: + PlanarMapTexture(Vector3 acentre): centre(acentre) {}; + Colour evaluate(Vector3 point) + { + point = point - centre; + Float u = 1000+point.x; + Float v = 1000+point.y; + Float r,g,b; + texture2D(u,v, r,g,b); + return Colour(r, g, b); + }; +}; + +class CubicMapTexture: public Texture +{ + Vector3 centre; +public: + CubicMapTexture(Vector3 acentre): centre(acentre) {}; + Colour evaluate(Vector3 point) + { + point = point - centre; + Float u,v; + if (fabs(point.x) > fabs(point.y)) + { + if (fabs(point.x) > fabs(point.z)) + { + u = point.y; + v = point.z; + } + else + { + u = point.x; + v = point.y; + } + } + else + { + if (fabs(point.y) > fabs(point.z)) + { + u = point.x; + v = point.z; + } + else + { + u = point.x; + v = point.y; + } + } + u += 1000; + v += 1000; + Float r,g,b; + texture2D(u,v, r,g,b); + return Colour(r, g, b); + }; +}; + +class CylinderMapTexture: public Texture +{ + Vector3 centre; +public: + CylinderMapTexture(Vector3 acentre): centre(acentre) {}; + Colour evaluate(Vector3 point) + { + point = point - centre; + + Float u,v; + v = 1000+point.y; + u = M_PI + atan2(point.z, point.x); + + Float r,g,b; + texture2D(u,v, r,g,b); + return Colour(r, g, b); + }; +}; + +class SphereMapTexture: public Texture +{ + Vector3 centre; +public: + SphereMapTexture(Vector3 acentre): centre(acentre) {}; + Colour evaluate(Vector3 point) + { + point = point - centre; + + Float u,v; + v = acos(point.y / point.mag()); + u = M_PI + atan2(point.z, point.x); + + Float r,g,b; + texture2D(u,v, r,g,b); + return Colour(r, g, b); + }; +}; + +void update_callback() +{ + if (lx != 0.0) + light.pos.x += lx; + if (ly != 0.0) + light.pos.y += ly; + if (lz != 0.0) + light.pos.z += lz; + if (cf != 0.0) + cam.f += cf; +} + +void key_callback(int key, int down) +{ + switch (key) + { + case SDLK_r: + lx = -0.1 * down; + break; + case SDLK_t: + lx = +0.1 * down; + break; + case SDLK_f: + ly = -0.1 * down; + break; + case SDLK_g: + ly = +0.1 * down; + break; + case SDLK_v: + lz = -0.1 * down; + break; + case SDLK_b: + lz = +0.1 * down; + break; + + case SDLK_z: + cf = -0.02 * down; + break; + case SDLK_x: + cf = +0.02 * down; + break; + } +} + +int main(int argc, char **argv) +{ + Raytracer rt; + rt.setOversample(0); + rt.setSubsample(8); + + Octree top; + rt.setTop(&top); + + rt.addlight(&light); + light.castShadows(false); + + Material mat0a(Colour(0.7, 0.7, 0.7)); + mat0a. setReflectivity(0.0); + Box box(Vector3(-12.0, -1.2, -20.0), Vector3(12.0, -1.0, 0.0), &mat0a); + rt.addshape(&box); + + Material mat0b(Colour(0.1, 0.7, 0.8)); + mat0b.setReflectivity(0.7); + Box box2(Vector3(-12.0, -1.2, -10.0), Vector3(12.0, 10.0, -10.2), &mat0b); + rt.addshape(&box2); + + // spheres + Material mat1(Colour(1.0, 1.0, 1.0)); + mat1.texture = new PlanarMapTexture(Vector3(4.0, 2.0, -7.0)); + Sphere sphere1(Vector3(4.0, 2.0, -7.0), 1.0, &mat1); + rt.addshape(&sphere1); + + Material mat2(Colour(1.0, 1.0, 1.0)); + mat2.texture = new CubicMapTexture(Vector3(1.0, 2.0, -7.0)); + Sphere sphere2(Vector3(1.0, 2.0, -7.0), 1.0, &mat2); + rt.addshape(&sphere2); + + Material mat3(Colour(1.0, 1.0, 1.0)); + mat3.texture = new CylinderMapTexture(Vector3(-2.0, 2.0, -7.0)); + Sphere sphere3(Vector3(-2.0, 2.0, -7.0), 1.0, &mat3); + rt.addshape(&sphere3); + + Material mat4(Colour(1.0, 1.0, 1.0)); + mat4.texture = new SphereMapTexture(Vector3(-5.0, 2.0, -7.0)); + Sphere sphere4(Vector3(-5.0, 2.0, -7.0), 1.0, &mat4); + rt.addshape(&sphere4); + + // cubes + Material mat5(Colour(1.0, 1.0, 1.0)); + mat5.texture = new PlanarMapTexture(Vector3(4.0, 0.0, -7.0)); + Box cube1(Vector3(4.0, 0.0, -7.0)-1.0, Vector3(4.0, 0.0, -7.0)+1.0, &mat5); + rt.addshape(&cube1); + + Material mat6(Colour(1.0, 1.0, 1.0)); + mat6.texture = new CubicMapTexture(Vector3(1.0, 0.0, -7.0)); + Box cube2(Vector3(1.0, 0.0, -7.0)-1.0, Vector3(1.0, 0.0, -7.0)+1.0, &mat6); + rt.addshape(&cube2); + + Material mat7(Colour(1.0, 1.0, 1.0)); + mat7.texture = new CylinderMapTexture(Vector3(-2.0, 0.0, -7.0)); + Box cube3(Vector3(-2.0, 0.0, -7.0)-1.0, Vector3(-2.0, 0.0, -7.0)+1.0, &mat7); + rt.addshape(&cube3); + + Material mat8(Colour(1.0, 1.0, 1.0)); + mat8.texture = new SphereMapTexture(Vector3(-5.0, 0.0, -7.0)); + Box cube4(Vector3(-5.0, 0.0, -7.0)-1.0, Vector3(-5.0, 0.0, -7.0)+1.0, &mat8); + rt.addshape(&cube4); + + mat1.setReflectivity(0); + mat2.setReflectivity(0); + mat3.setReflectivity(0); + mat4.setReflectivity(0); + mat5.setReflectivity(0); + mat6.setReflectivity(0); + mat7.setReflectivity(0); + mat8.setReflectivity(0); + + top.optimize(); + + cam.setEye(Vector3(-0.530505, 11.0964, 11.2208)); + cam.p = Vector3(-4.18144e-08, -0.461779, -0.886995); + cam.u = Vector3(-1, 0, 6.3393e-11); + cam.v = Vector3(3.19387e-08, 0.886995, -0.461779); + rt.setCamera(&cam); + + w = 1024; + h = 600; + + /* run interactive mode */ + loop_sdl(rt, cam, update_callback, key_callback); + + /* render image */ + if (argc == 2 && !strcmp(argv[1], "-r")) + { + pyrit_verbosity = 2; + Float *fdata = (Float *) malloc(w*h*3*sizeof(Float)); + rt.setOversample(2); + rt.setSubsample(1); + rt.render(w, h, fdata); + + struct image *img; + new_image(&img, w, h, 3); + + Float *fd = fdata; + for (char *cd = img->data; cd != img->data + w*h*3; cd++, fd++) { + if (*fd > 1.0) + *cd = 255; + else + *cd = (unsigned char)(*fd * 255.0); + } + free(fdata); + save_png("textures.png", img); + destroy_image(&img); + } +}