extra/pygame_font_render_glyph.patch
author Radek Brich <radek.brich@devl.cz>
Sat, 05 Jan 2013 18:44:56 +0100
changeset 50 c5b8b9d2da95
parent 25 f69a1f0382ce
permissions -rw-r--r--
DriverSDL: Implement colors.
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f69a1f0382ce Partial DriverPygame.putch() implementation. Add patch for PyGame implementing font.render_glyph(). Add test for PyGame font module. Add special key definitions to DriverPygame.
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# Add Font.render_glyph() method to PyGame.
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#
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# This is nicer than full string rendering, as Tuikit renders screen
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# one character at the time and render_glyph is optimized for caching.
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# See documentation for TTF_RenderGlyph_Shaded and TTF_GlyphMetrics.
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#
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# Radek Brich <radek.brich@devl.cz>
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diff -rupd pygame-1.9.1release/src/font.c pygame-1.9.1release-my/src/font.c
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--- pygame-1.9.1release/src/font.c	2009-06-17 01:18:34.000000000 +0200
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+++ pygame-1.9.1release-my/src/font.c	2011-10-09 23:19:46.000000000 +0200
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@@ -371,6 +371,78 @@ font_render (PyObject* self, PyObject* a
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 }
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 static PyObject*
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+font_render_glyph (PyObject* self, PyObject* args)
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+{
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+    TTF_Font* font = PyFont_AsFont (self);
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+    int aa;
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+    PyObject* text, *final;
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+    PyObject* fg_rgba_obj, *bg_rgba_obj = NULL;
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+    Uint8 rgba[4];
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+    SDL_Surface* surf;
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+    SDL_Color foreg, backg;
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+
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+    if (!PyArg_ParseTuple (args, "OiO|O", &text, &aa, &fg_rgba_obj,
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+                           &bg_rgba_obj))
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+        return NULL;
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+
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+    if (!RGBAFromColorObj (fg_rgba_obj, rgba))
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+        return RAISE (PyExc_TypeError, "Invalid foreground RGBA argument");
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+    foreg.r = rgba[0];
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+    foreg.g = rgba[1];
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+    foreg.b = rgba[2];
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+    if (bg_rgba_obj)
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+    {
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+        if (!RGBAFromColorObj (bg_rgba_obj, rgba))
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+            return RAISE (PyExc_TypeError, "Invalid background RGBA argument");
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+        backg.r = rgba[0];
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+        backg.g = rgba[1];
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+        backg.b = rgba[2];
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+        backg.unused = 0;
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+    }
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+    else
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+    {
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+        backg.r = 0;
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+        backg.g = 0;
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+        backg.b = 0;
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+        backg.unused = 0;
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+    }
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+
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+    if (PyUnicode_Check (text) && PyObject_Length (text) == 1)
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+    {
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+        Py_UNICODE *buf = PyUnicode_AsUnicode (text);
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+        Uint16 ch = (Uint16) buf[0];
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+
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+        if (aa)
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+        {
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+            if (!bg_rgba_obj)
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+                surf = TTF_RenderGlyph_Blended (font, ch, foreg);
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+            else
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+                surf = TTF_RenderGlyph_Shaded (font, ch, foreg, backg);
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+        }
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+        else
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+            surf = TTF_RenderGlyph_Solid (font, ch, foreg);
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+    }
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+    else
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+        return RAISE (PyExc_TypeError, "char must be string of exactly one unicode character");
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+
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+    if (!surf)
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+        return RAISE (PyExc_SDLError, TTF_GetError());
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+
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+    if (!aa && bg_rgba_obj) /*turn off transparancy*/
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+    {
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+        SDL_SetColorKey (surf, 0, 0);
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+        surf->format->palette->colors[0].r = backg.r;
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+        surf->format->palette->colors[0].g = backg.g;
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+        surf->format->palette->colors[0].b = backg.b;
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+    }
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+
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+    final = PySurface_New (surf);
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+    if (!final)
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+        SDL_FreeSurface (surf);
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+    return final;
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+}
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+
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+static PyObject*
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 font_size (PyObject* self, PyObject* args)
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 {
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     TTF_Font* font = PyFont_AsFont (self);
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@@ -509,6 +581,7 @@ static PyMethodDef font_methods[] =
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     { "metrics", font_metrics, METH_VARARGS, DOC_FONTMETRICS },
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     { "render", font_render, METH_VARARGS, DOC_FONTRENDER },
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+    { "render_glyph", font_render_glyph, METH_VARARGS, DOC_FONTRENDERGLYPH },
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     { "size", font_size, METH_VARARGS, DOC_FONTSIZE },
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     { NULL, NULL, 0, NULL }
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diff -rupd pygame-1.9.1release/src/pygamedocs.h pygame-1.9.1release-my/src/pygamedocs.h
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--- pygame-1.9.1release/src/pygamedocs.h	2009-06-19 08:20:25.000000000 +0200
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+++ pygame-1.9.1release-my/src/pygamedocs.h	2011-10-09 23:27:34.000000000 +0200
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@@ -299,6 +299,8 @@
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 #define DOC_FONTRENDER "Font.render(text, antialias, color, background=None): return Surface\ndraw text on a new Surface"
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+#define DOC_FONTRENDERGLYPH "Font.render_glyph(char, antialias, color, background=None): return Surface\ndraw glyph of char on a new Surface"
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+
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 #define DOC_FONTSIZE "Font.size(text): return (width, height)\ndetermine the amount of space needed to render text"
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 #define DOC_FONTSETUNDERLINE "Font.set_underline(bool): return None\ncontrol if text is rendered with an underline"