1 # Add Font.render_glyph() method to PyGame. |
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2 # |
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3 # This is nicer than full string rendering, as Tuikit renders screen |
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4 # one character at the time and render_glyph is optimized for caching. |
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5 # See documentation for TTF_RenderGlyph_Shaded and TTF_GlyphMetrics. |
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6 # |
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7 # Radek Brich <radek.brich@devl.cz> |
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8 diff -rupd pygame-1.9.1release/src/font.c pygame-1.9.1release-my/src/font.c |
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9 --- pygame-1.9.1release/src/font.c 2009-06-17 01:18:34.000000000 +0200 |
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10 +++ pygame-1.9.1release-my/src/font.c 2011-10-09 23:19:46.000000000 +0200 |
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11 @@ -371,6 +371,78 @@ font_render (PyObject* self, PyObject* a |
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12 } |
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13 |
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14 static PyObject* |
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15 +font_render_glyph (PyObject* self, PyObject* args) |
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16 +{ |
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17 + TTF_Font* font = PyFont_AsFont (self); |
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18 + int aa; |
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19 + PyObject* text, *final; |
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20 + PyObject* fg_rgba_obj, *bg_rgba_obj = NULL; |
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21 + Uint8 rgba[4]; |
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22 + SDL_Surface* surf; |
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23 + SDL_Color foreg, backg; |
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24 + |
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25 + if (!PyArg_ParseTuple (args, "OiO|O", &text, &aa, &fg_rgba_obj, |
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26 + &bg_rgba_obj)) |
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27 + return NULL; |
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28 + |
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29 + if (!RGBAFromColorObj (fg_rgba_obj, rgba)) |
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30 + return RAISE (PyExc_TypeError, "Invalid foreground RGBA argument"); |
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31 + foreg.r = rgba[0]; |
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32 + foreg.g = rgba[1]; |
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33 + foreg.b = rgba[2]; |
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34 + if (bg_rgba_obj) |
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35 + { |
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36 + if (!RGBAFromColorObj (bg_rgba_obj, rgba)) |
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37 + return RAISE (PyExc_TypeError, "Invalid background RGBA argument"); |
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38 + backg.r = rgba[0]; |
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39 + backg.g = rgba[1]; |
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40 + backg.b = rgba[2]; |
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41 + backg.unused = 0; |
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42 + } |
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43 + else |
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44 + { |
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45 + backg.r = 0; |
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46 + backg.g = 0; |
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47 + backg.b = 0; |
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48 + backg.unused = 0; |
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49 + } |
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50 + |
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51 + if (PyUnicode_Check (text) && PyObject_Length (text) == 1) |
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52 + { |
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53 + Py_UNICODE *buf = PyUnicode_AsUnicode (text); |
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54 + Uint16 ch = (Uint16) buf[0]; |
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55 + |
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56 + if (aa) |
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57 + { |
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58 + if (!bg_rgba_obj) |
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59 + surf = TTF_RenderGlyph_Blended (font, ch, foreg); |
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60 + else |
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61 + surf = TTF_RenderGlyph_Shaded (font, ch, foreg, backg); |
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62 + } |
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63 + else |
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64 + surf = TTF_RenderGlyph_Solid (font, ch, foreg); |
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65 + } |
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66 + else |
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67 + return RAISE (PyExc_TypeError, "char must be string of exactly one unicode character"); |
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68 + |
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69 + if (!surf) |
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70 + return RAISE (PyExc_SDLError, TTF_GetError()); |
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71 + |
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72 + if (!aa && bg_rgba_obj) /*turn off transparancy*/ |
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73 + { |
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74 + SDL_SetColorKey (surf, 0, 0); |
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75 + surf->format->palette->colors[0].r = backg.r; |
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76 + surf->format->palette->colors[0].g = backg.g; |
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77 + surf->format->palette->colors[0].b = backg.b; |
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78 + } |
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79 + |
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80 + final = PySurface_New (surf); |
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81 + if (!final) |
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82 + SDL_FreeSurface (surf); |
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83 + return final; |
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84 +} |
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85 + |
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86 +static PyObject* |
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87 font_size (PyObject* self, PyObject* args) |
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88 { |
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89 TTF_Font* font = PyFont_AsFont (self); |
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90 @@ -509,6 +581,7 @@ static PyMethodDef font_methods[] = |
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91 |
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92 { "metrics", font_metrics, METH_VARARGS, DOC_FONTMETRICS }, |
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93 { "render", font_render, METH_VARARGS, DOC_FONTRENDER }, |
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94 + { "render_glyph", font_render_glyph, METH_VARARGS, DOC_FONTRENDERGLYPH }, |
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95 { "size", font_size, METH_VARARGS, DOC_FONTSIZE }, |
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96 |
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97 { NULL, NULL, 0, NULL } |
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98 diff -rupd pygame-1.9.1release/src/pygamedocs.h pygame-1.9.1release-my/src/pygamedocs.h |
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99 --- pygame-1.9.1release/src/pygamedocs.h 2009-06-19 08:20:25.000000000 +0200 |
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100 +++ pygame-1.9.1release-my/src/pygamedocs.h 2011-10-09 23:27:34.000000000 +0200 |
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101 @@ -299,6 +299,8 @@ |
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102 |
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103 #define DOC_FONTRENDER "Font.render(text, antialias, color, background=None): return Surface\ndraw text on a new Surface" |
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104 |
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105 +#define DOC_FONTRENDERGLYPH "Font.render_glyph(char, antialias, color, background=None): return Surface\ndraw glyph of char on a new Surface" |
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106 + |
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107 #define DOC_FONTSIZE "Font.size(text): return (width, height)\ndetermine the amount of space needed to render text" |
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108 |
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109 #define DOC_FONTSETUNDERLINE "Font.set_underline(bool): return None\ncontrol if text is rendered with an underline" |
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