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1 #include <SDL/SDL.h> |
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2 |
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3 Uint32 timeout_callback(Uint32 interval, void *param) |
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4 { |
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5 SDL_Event event; |
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6 event.type = SDL_USEREVENT; |
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7 event.user.code = 1; |
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8 SDL_PushEvent(&event); |
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9 return 0; |
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10 } |
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11 |
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12 bool handle_events(Uint32 timeout) |
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13 { |
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14 SDL_Event event; |
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15 SDL_TimerID timer_id = NULL; |
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16 bool done = false; |
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17 |
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18 if (timeout) |
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19 { |
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20 timer_id = SDL_AddTimer(timeout, timeout_callback, NULL); |
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21 } |
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22 |
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23 // wait for events and handle them |
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24 if (SDL_WaitEvent(&event)) |
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25 { |
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26 do |
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27 { |
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28 switch (event.type) |
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29 { |
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30 case SDL_USEREVENT: |
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31 // timeout |
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32 if (event.user.code == 1) |
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33 { |
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34 SDL_RemoveTimer(timer_id); |
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35 printf("timeout\n"); |
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36 } |
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37 break; // continue loop |
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38 |
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39 case SDL_QUIT: |
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40 printf("quit\n"); |
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41 done = true; |
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42 break; |
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43 |
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44 case SDL_KEYUP: |
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45 printf("keyup\n"); |
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46 if (event.key.keysym.sym == SDLK_ESCAPE) |
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47 { |
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48 done = true; |
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49 } |
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50 break; |
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51 |
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52 case SDL_MOUSEBUTTONDOWN: |
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53 printf("mouse button down\n"); |
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54 break; |
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55 |
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56 case SDL_MOUSEBUTTONUP: |
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57 printf("mouse button up\n"); |
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58 break; |
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59 } |
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60 } |
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61 while (SDL_PollEvent(&event)); |
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62 } |
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63 // remove timer when other event came before timeout |
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64 if (timeout) |
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65 { |
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66 SDL_RemoveTimer(timer_id); |
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67 } |
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68 return done; |
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69 } |
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70 |
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71 int main(int argc, char **argv) |
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72 { |
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73 SDL_Surface* screen = NULL; |
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74 |
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75 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) == -1) |
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76 { |
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77 fprintf(stderr, "SDL_Init: %s\n", SDL_GetError()); |
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78 exit(1); |
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79 } |
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80 |
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81 atexit(SDL_Quit); |
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82 |
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83 screen = SDL_SetVideoMode(800, 480, 16, SDL_SWSURFACE); |
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84 if (screen == NULL) |
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85 { |
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86 fprintf(stderr, "SDL_SetVideoMode: %s\n", SDL_GetError()); |
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87 exit(1); |
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88 } |
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89 |
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90 bool done = false; |
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91 while (!done) |
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92 { |
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93 done = handle_events(1000); |
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94 } |
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95 |
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96 return (0); |
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97 } |