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1 #!/usr/bin/env python3 |
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2 # -*- coding: utf-8 -*- |
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3 |
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4 import pygame |
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5 |
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6 pygame.init() |
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7 |
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8 font = pygame.font.SysFont('dejavusansmono', 14) |
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9 |
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10 print('Size: %s %s' % font.size('Q')) |
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11 print('Linesize: %s' % font.get_linesize()) |
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12 print('Height: %s' % font.get_height()) |
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13 print('Ascent: %s' % font.get_ascent()) |
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14 print('Descent: %s' % font.get_descent()) |
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15 |
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16 chars = '┌─┐└─┘│' |
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17 metrics = font.metrics(chars) |
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18 print('metrics=(minx, maxx, miny, maxy, advance)') |
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19 |
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20 for c, m in zip(chars, metrics): |
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21 s = font.size(c) |
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22 surface = font.render(c, False, (255,255,255), (0,0,0)) |
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23 ss = surface.get_size() |
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24 ssg = None |
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25 if hasattr(font, 'render_glyph'): |
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26 surface_glyph = font.render_glyph(c, False, (255,255,255), (0,0,0)) |
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27 ssg = surface_glyph.get_size() |
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28 print('%s metrics=%s size=%s surface_size=%s glyph_size=%s' % (c, m, s, ss, ssg)) |
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29 |