--- a/tests/pygame_font.py Mon Jan 07 00:23:45 2013 +0100
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,29 +0,0 @@
-#!/usr/bin/env python3
-# -*- coding: utf-8 -*-
-
-import pygame
-
-pygame.init()
-
-font = pygame.font.SysFont('dejavusansmono', 14)
-
-print('Size: %s %s' % font.size('Q'))
-print('Linesize: %s' % font.get_linesize())
-print('Height: %s' % font.get_height())
-print('Ascent: %s' % font.get_ascent())
-print('Descent: %s' % font.get_descent())
-
-chars = '┌─┐└─┘│'
-metrics = font.metrics(chars)
-print('metrics=(minx, maxx, miny, maxy, advance)')
-
-for c, m in zip(chars, metrics):
- s = font.size(c)
- surface = font.render(c, False, (255,255,255), (0,0,0))
- ss = surface.get_size()
- ssg = None
- if hasattr(font, 'render_glyph'):
- surface_glyph = font.render_glyph(c, False, (255,255,255), (0,0,0))
- ssg = surface_glyph.get_size()
- print('%s metrics=%s size=%s surface_size=%s glyph_size=%s' % (c, m, s, ss, ssg))
-