Drop PyGame driver, replaced by compiled SDL driver.
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
import sys
sys.path.append('..')
from tuikit import Container, Size, Widget, GridLayout
# -------------
# | 0 | 1 | 2 |
# -------------
# | 3 | 4 |
# -------------
# | 5 |
# -------------
#
# 3 - colspan = 2
# 5 - autospan
if __name__ == '__main__':
cont = Container()
w = [None] * 6
for i in range(6):
w[i] = Widget()
cont.add(w[i])
w[3].hints['colspan'] = 2
w[1].sizemin = Size(2,2)
w[3].sizemin = Size(6,1)
grid = GridLayout(3)
grid.container = cont
print('* _fillgrid')
grid._fillgrid()
print('span:')
for row in grid._grid:
for col in row:
print('[%s,%d,%d]' % (
col['widget'].__class__.__name__[0],
col['colspan'],
col['rowspan']), end=' ')
print()
print('* _computesizes')
grid._computesizes()
print('sizemin:')
for row in grid._grid:
for col in row:
w = col['widget']
if w is None:
print('[0,0]', end=' ')
else:
print('[{0.w},{0.h}]'.format(w.sizemin), end=' ')
print()
print('colminw:')
print(grid._colminw)
print('rowminh:')
print(grid._rowminh)