Add mouse events, event demo.
#include <SDL/SDL.h>
Uint32 timeout_callback(Uint32 interval, void *param)
{
SDL_Event event;
event.type = SDL_USEREVENT;
event.user.code = 1;
SDL_PushEvent(&event);
return 0;
}
bool handle_events(Uint32 timeout)
{
SDL_Event event;
SDL_TimerID timer_id = NULL;
bool done = false;
if (timeout)
{
timer_id = SDL_AddTimer(timeout, timeout_callback, NULL);
}
// wait for events and handle them
if (SDL_WaitEvent(&event))
{
do
{
switch (event.type)
{
case SDL_USEREVENT:
// timeout
if (event.user.code == 1)
{
SDL_RemoveTimer(timer_id);
printf("timeout\n");
}
break; // continue loop
case SDL_QUIT:
printf("quit\n");
done = true;
break;
case SDL_KEYUP:
printf("keyup\n");
if (event.key.keysym.sym == SDLK_ESCAPE)
{
done = true;
}
break;
case SDL_MOUSEBUTTONDOWN:
printf("mouse button down\n");
break;
case SDL_MOUSEBUTTONUP:
printf("mouse button up\n");
break;
}
}
while (SDL_PollEvent(&event));
}
// remove timer when other event came before timeout
if (timeout)
{
SDL_RemoveTimer(timer_id);
}
return done;
}
int main(int argc, char **argv)
{
SDL_Surface* screen = NULL;
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) == -1)
{
fprintf(stderr, "SDL_Init: %s\n", SDL_GetError());
exit(1);
}
atexit(SDL_Quit);
screen = SDL_SetVideoMode(800, 480, 16, SDL_SWSURFACE);
if (screen == NULL)
{
fprintf(stderr, "SDL_SetVideoMode: %s\n", SDL_GetError());
exit(1);
}
bool done = false;
while (!done)
{
done = handle_events(1000);
}
return (0);
}