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Clean up: expand unwanted tabs.
2013-01-05, by Radek Brich
DriverSDL: Implement colors.
2013-01-05, by Radek Brich
Update sdlterm: Optimize commit() - use two cell buffers, redraw only dirty cells, not everything. Fix keypress event, filter mousemove.
2013-01-05, by Radek Brich
Add SDL driver prototype. Update sdlterm: Handle keyboard, mouse events. Add glyph cache.
2013-01-05, by Radek Brich
Add sdlterm prototype: extension module for SDL driver.
2013-01-05, by Radek Brich
Minor updates. Replace super() with direct class reference. Add demo_colors.
2013-01-05, by Radek Brich
Clean up Emitter class, simplify event handling. Fix Container.focusnext() method. Add events test (handler auto-registration, order).
2013-01-04, by Radek Brich
Add Widget.spot property. TreeView: move spot with cursor node. ScrollView: scroll when spot moves.
2013-01-02, by Radek Brich
Rename emitter module to events.
2013-01-02, by Radek Brich
Make Container.layout a property.
2012-12-30, by Radek Brich
Update Emitter: All event handlers now have exactly one argument: object inherited from Event class, which carries any data.
2012-12-29, by Radek Brich
Add ScrollView widget. Update Emitter, rename "on_event" methods to "_handle_event". Update VScrollbar, Layout.
2012-12-26, by Radek Brich
Fixes.
2012-12-17, by Radek Brich
Documentation, fix names of focus methods.
2012-12-17, by Radek Brich
Clean up and update TreeView.
2012-12-17, by Radek Brich
Update docs.
2012-12-17, by Radek Brich
Fix mousewheel.
2012-12-16, by Radek Brich
Update event propagation, keypress event, focusing.
2012-12-16, by Radek Brich
Refactoring: rename eventsource module to emitter.
2012-12-14, by Radek Brich
Clean up, refactoring. Rename EventSource to Emitter, begin merging emit() method with handle().
2012-12-14, by Radek Brich
Update PyGame driver.
2012-12-14, by rbrich
Add setup script. Add Checkbox widget + demo. Updates.
2012-12-13, by Radek Brich
Import only one driver from application.
2012-02-20, by Radek Brich
DriverPygame: output to character buffer, draw whole screen at once.
2011-10-12, by Radek Brich
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