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Import('lib')
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env = Environment(CPPPATH = ['.','#include'], LIBPATH='#build/lib', LIBS='pyrit')
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4 |
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import os
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SDL_CCFLAGS = os.popen('sdl-config --cflags').read()
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SDL_LDFLAGS = os.popen('sdl-config --libs').read()
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sdlenv = env.Clone()
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sdlenv.Append(LINKFLAGS=SDL_LDFLAGS, CCFLAGS=SDL_CCFLAGS)
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image_obj = env.Object('image.c', CC="$CXX")
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sdlenv.Program(['realtime.cc'])
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sdlenv.Program(['realtime_bunny.cc'])
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sdlenv.Program(['realtime_dragon.cc'])
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sdlenv.Program(['spheres_shadow.cc']+image_obj, LIBS="$LIBS:png")
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sdlenv.Program(['textures.cc']+image_obj, LIBS="$LIBS:png")
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