src/container.cc
author Radek Brich <radek.brich@devl.cz>
Thu, 10 Apr 2008 23:20:36 +0200
branchpyrit
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child 72 7c3f38dff082
permissions -rw-r--r--
basic detection of compiler (GCC or ICC) and CPU capabilities try to detect Python path in Windows and allow direct specification through build option plus other build system fixes
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/*
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 * container.cc: Container class
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 *
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 * This file is part of Pyrit Ray Tracer.
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 *
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 * Copyright 2007  Radek Brich
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * in the Software without restriction, including without limitation the rights
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 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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 * THE SOFTWARE.
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 */
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#include "common.h"
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#include "container.h"
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void Container::addShape(Shape* aShape)
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{
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	shapes.push_back(aShape);
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	if (shapes.size() == 0) {
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		/* initialize bounding box */
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		bbox = aShape->get_bbox();
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	} else {
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		/* adjust bounding box */
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		BBox shapebb = aShape->get_bbox();
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		if (shapebb.L.x < bbox.L.x)  bbox.L.x = shapebb.L.x;
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		if (shapebb.L.y < bbox.L.y)  bbox.L.y = shapebb.L.y;
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		if (shapebb.L.z < bbox.L.z)  bbox.L.z = shapebb.L.z;
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		if (shapebb.H.x > bbox.H.x)  bbox.H.x = shapebb.H.x;
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		if (shapebb.H.y > bbox.H.y)  bbox.H.y = shapebb.H.y;
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		if (shapebb.H.z > bbox.H.z)  bbox.H.z = shapebb.H.z;
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	}
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};
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Shape *Container::nearest_intersection(const Shape *origin_shape, const Ray &ray,
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        Float &nearest_distance)
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{
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	Shape *nearest_shape = NULL;
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	ShapeList::iterator shape;
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	for (shape = shapes.begin(); shape != shapes.end(); shape++)
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		if (*shape != origin_shape && (*shape)->intersect(ray, nearest_distance))
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			nearest_shape = *shape;
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	return nearest_shape;
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}