include/container.h
author Radek Brich <radek.brich@devl.cz>
Thu, 15 May 2008 19:15:57 +0200
branchpyrit
changeset 97 2a853d284a6a
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child 98 64638385798a
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added bench.py demo which prints tree build and render times added Vertex to python binding, NormalVertex is now its subclass
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/**
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 * @file  container.h
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 * @brief Spatial container for shapes
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 *
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 * This file is part of Pyrit Ray Tracer.
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 *
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 * Copyright 2007, 2008  Radek Brich
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * in the Software without restriction, including without limitation the rights
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 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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 * THE SOFTWARE.
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 */
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#ifndef CONTAINER_H
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#define CONTAINER_H
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#include <vector>
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#include "shapes.h"
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using namespace std;
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/**
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 * general container
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 */
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class Container
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{
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protected:
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	BBox bbox;
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public:
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	ShapeList shapes;
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	Container(): bbox(), shapes() {};
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	virtual ~Container() {};
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	virtual void addShape(const Shape* aShape);
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	//void addShapeNoExtend(const Shape* aShape) { shapes.push_back(aShape); };
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	virtual const Shape *nearest_intersection(const Shape *origin_shape, const Ray &ray,
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		Float &nearest_distance);
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	virtual void optimize() {};
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	ShapeList & getShapes() { return shapes; };
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	virtual ostream & dump(ostream &st) const;
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#ifndef NO_SIMD
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	virtual void packet_intersection(const Shape* const* origin_shapes, const RayPacket &rays,
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		Float *nearest_distances, const Shape** nearest_shapes);
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#endif
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};
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#endif