src/raytracer.h
author Radek Brich <radek.brich@devl.cz>
Thu, 22 Nov 2007 21:46:09 +0100
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kd-tree: build algorithm - completed, untested
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/*
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 * C++ RayTracer
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 * file: raytracer.h
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 *
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 * Radek Brich, 2006
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 */
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#ifndef RAYTRACER_H
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#define RAYTRACER_H
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#include <vector>
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#include "kdtree.h"
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#include "scene.h"
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using namespace std;
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class Raytracer;
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struct RenderrowData {
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	Raytracer *rt;
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	int w;
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	float vx, vy, dx, dy;
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	Vector3 eye;
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	float *iter;
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};
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//static void *renderrow(void *data);
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class Raytracer
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{
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	ShapeList shapes;
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	vector<Light*> lights;
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	Colour bg_colour;
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	int ao_samples;
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	float ao_distance, ao_angle;
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	Vector3 SphereDistribute(int i, int n, float extent, Vector3 &normal);
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	inline Shape *nearest_intersection(const Shape *origin_shape, const Ray &ray,
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		float &nearest_distance);
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public:
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	Raytracer(): shapes(), lights(), bg_colour(0.0, 0.0, 0.0), ao_samples(0) {};
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	~Raytracer() {};
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	float *render(int w, int h);
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	Colour raytrace(Ray &ray, int depth, Shape *origin_shape);
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	void addshape(Shape *shape);
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	void addlight(Light *light);
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	void ambientocclusion(int samples, float distance, float angle);
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};
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#endif