TODO
author Radek Brich <radek.brich@devl.cz>
Wed, 09 Apr 2008 16:51:14 +0200
branchpyrit
changeset 63 440e1ae80459
parent 57 1e92c21b9a61
child 72 7c3f38dff082
permissions -rw-r--r--
add many SCons targets (see DEVNOTES) make automatic model downloading work again remove Makefiles -- now obsolete and hardly maintainable
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Bugs
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====
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 * (none known)
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Future Plans
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============
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6493fb65f0b1 Doxygen
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 * changing main ray tracing algoritm to more flexible architecture with a Sampler object:
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  - enhance Sampler to support subsampling
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 * namespace
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 * kd-tree:
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   - optimize structures
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   - optimize construction: use box-shape intersection instead of bounding boxes of shapes
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929aad02c5f2 Makefile: added help and distclean target, plus small fixes
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   - optimize traversal -- no std::vector
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4e0955fca797 added Camera, currently w/o Python binding
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   - save/load
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 * textures (3D procedural, pixmaps)
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 * update Python binding: Camera, other new classes
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 * stochastic oversampling
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 * absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant)
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 * implement efficient AABB-ray intersection using Plucker coordinates
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 * generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders
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fc18ac4833f2 replace Plane with axis-aligned Box (because infinite Plane is not usable with kd-tree)
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New Classes?
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============
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shapes.h  -- Triangle, Sphere
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scene.h   -- Ray, Light, Camera, Scene
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material.h -- Material, Texture
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reader.h  -- Reader, WavefrontReader
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wf = new WavefrontReader()
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wf.setContainer(top)
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wf.setTransform(monkey_pos_matrix)
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wf.read("monkey.obj")
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// more transform&reads
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destroy wf
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Scene scene -- container with shapes, a camera and lights
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scene = new Scene()
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scene.setCamera(new Camera(eye, u, v, p))
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scene.addLight(new PointLight(pos, color))
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rt.setScene(scene)
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rt.render(w,h)
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constructors have zero or one parameter by default -- the object to copy data from
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more parameters -- the data (ray origin and direction)