src/raytracer.h
author Radek Brich <radek.brich@devl.cz>
Mon, 26 Nov 2007 23:12:40 +0100
branchpyrit
changeset 19 4e0955fca797
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child 20 f22952603f29
permissions -rw-r--r--
added Camera, currently w/o Python binding new #define option: OVERSAMPLING fixed all demos to work with new camera (they had inverted z axis)
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/*
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 * C++ RayTracer
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 * file: raytracer.h
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 *
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 * Radek Brich, 2006
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 */
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#ifndef RAYTRACER_H
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#define RAYTRACER_H
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#include <vector>
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#include "kdtree.h"
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#include "scene.h"
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using namespace std;
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class Raytracer;
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struct RenderrowData {
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	Raytracer *rt;
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	int w;
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	Vector3 eye, dfix, dx;
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#if OVERSAMPLING
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	Vector3 dy;
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#endif
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	float *iter;
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};
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class Raytracer
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{
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	Container *top;
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	Camera *camera;
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	vector<Light*> lights;
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	Colour bg_colour;
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	int ao_samples;
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	float ao_distance, ao_angle;
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	int num_threads;
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	Vector3 SphereDistribute(int i, int n, float extent, Vector3 &normal);
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public:
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	Raytracer(): camera(NULL), lights(), bg_colour(0.0, 0.0, 0.0),
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		ao_samples(0), num_threads(4) { top = new KdTree(); };
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	~Raytracer() { delete top; };
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	float *render(int w, int h);
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	Colour raytrace(Ray &ray, int depth, Shape *origin_shape);
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	void addshape(Shape *shape) { top->addShape(shape); };
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	void addlight(Light *light);
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	void setCamera(Camera *cam) { camera = cam; };
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	void ambientocclusion(int samples, float distance, float angle);
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	void setThreads(int num) { num_threads = num; };
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};
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#endif