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#include <SDL.h>
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#include "raytracer.h"
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#include <iostream>
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#include <fstream>
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#include <iomanip>
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int w = 320;
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int h = 200;
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Float *render_buffer;
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Raytracer rt;
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Camera cam;
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void load_ply(const char *filename, Material *mat, Float scale)
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{
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vector<NormalVertex*> vertices;
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vector<Vector3> normals;
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vector<int> vertex_face_num;
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ifstream f(filename);
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string token = "a";
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if (!f.is_open())
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{
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cout << "File not found: " << filename <<endl;
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exit(1);
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}
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// read header
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int vertex_num, face_num;
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while (token != "end_header")
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{
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f >> token;
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cout << token << endl;
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if (token == "element")
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{
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f >> token;
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if (token == "vertex")
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f >> vertex_num;
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if (token == "face")
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f >> face_num;
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}
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f.ignore(1000,'\n');
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}
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// read vertices
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Vector3 P;
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int num = vertex_num;
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while (num--)
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{
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f >> P.x >> P.y >> P.z;
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P.x = -scale*P.x - 1.0;
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P.y = scale*P.y - 3.0;
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P.z = scale*P.z;
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vertices.push_back(new NormalVertex(P));
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normals.push_back(Vector3());
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vertex_face_num.push_back(0);
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f.ignore(1000,'\n');
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}
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// read faces
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Triangle *face;
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int v1, v2, v3;
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while (face_num--)
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{
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f >> num;
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if (num != 3)
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{
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printf("ply error: faces of %d vertices not supported", num);
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continue;
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}
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f >> v1 >> v2 >> v3;
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face = new Triangle(vertices.at(v1), vertices.at(v3), vertices.at(v2), mat);
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rt.addshape(face);
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face->setSmooth();
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normals.at(v1) += face->getNormal();
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vertex_face_num.at(v1)++;
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normals.at(v2) += face->getNormal();
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vertex_face_num.at(v2)++;
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normals.at(v3) += face->getNormal();
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vertex_face_num.at(v3)++;
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f.ignore(1000,'\n');
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}
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for (int i; i < vertex_num; i++)
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{
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normals.at(i) /= vertex_face_num.at(i);
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normals.at(i).normalize();
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vertices.at(i)->N = normals.at(i);
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}
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f.close();
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}
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void update(SDL_Surface *screen)
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{
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rt.render(w, h, render_buffer);
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if (SDL_MUSTLOCK(screen))
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if (SDL_LockSurface(screen) < 0)
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return;
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Uint32 *bufp = (Uint32 *)screen->pixels;
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unsigned char c[3];
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for (Float *fd = render_buffer; fd != render_buffer + w*h*3; fd += 3)
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{
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for (int i = 0; i < 3; i++)
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{
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if (fd[i] > 1.0)
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c[i] = 255;
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else
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c[i] = (unsigned char)(fd[i] * 255.0);
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}
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*bufp = SDL_MapRGB(screen->format, c[0], c[1], c[2]);
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bufp++;
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}
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if (SDL_MUSTLOCK(screen))
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SDL_UnlockSurface(screen);
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if (screen->flags & SDL_DOUBLEBUF)
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SDL_Flip(screen);
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else
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SDL_UpdateRect(screen, 0, 0, w, h);
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}
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int main()
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{
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/* initialize SDL */
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SDL_Surface *screen;
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if( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
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fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
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exit(1);
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}
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atexit(SDL_Quit);
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screen = SDL_SetVideoMode(w, h, 32, SDL_SWSURFACE|SDL_DOUBLEBUF|SDL_RESIZABLE);
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if ( screen == NULL ) {
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fprintf(stderr, "Unable to set video mode: %s\n", SDL_GetError());
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exit(1);
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}
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/* initialize raytracer and prepare scene */
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render_buffer = (Float *) malloc(w*h*3*sizeof(Float));
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rt.setThreads(1);
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rt.setMaxDepth(3);
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KdTree top;
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rt.setTop(&top);
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Light light1(Vector3(-5.0, 2.0, 8.0), Colour(0.9, 0.3, 0.6));
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light1.castShadows(false);
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rt.addlight(&light1);
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//Light light2(Vector3(-2.0, 10.0, 2.0), Colour(0.4, 0.6, 0.3));
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//light2.castShadows(false);
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//rt.addlight(&light2);
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Material mat(Colour(0.9, 0.9, 0.9));
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load_ply("../models/bunny/bun_zipper_res4.ply", &mat, 29);
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rt.setCamera(&cam);
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cam.setEye(Vector3(0,0,10));
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/* build kd-tree */
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top.setMaxDepth(100);
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top.optimize();
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/* loop... */
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SDL_Event event;
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bool quit = false;
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Float roty = 0.0, rotx = 0.0, move = 0.0;
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while (!quit)
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{
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while (SDL_PollEvent(&event))
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{
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switch (event.type) {
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case SDL_VIDEORESIZE:
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w = event.resize.w;
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h = event.resize.h;
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render_buffer = (Float *) realloc(render_buffer, w*h*3*sizeof(Float));
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screen = SDL_SetVideoMode(w, h, 32, SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_RESIZABLE);
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break;
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case SDL_KEYDOWN:
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if (event.key.keysym.sym == SDLK_ESCAPE) {
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quit = true;
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break;
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}
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if (event.key.keysym.sym == SDLK_LEFT) {
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roty = -0.01;
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break;
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}
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if (event.key.keysym.sym == SDLK_RIGHT) {
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roty = +0.01;
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break;
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}
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if (event.key.keysym.sym == SDLK_DOWN) {
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rotx = +0.01;
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break;
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}
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if (event.key.keysym.sym == SDLK_UP) {
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rotx = -0.01;
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break;
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}
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if (event.key.keysym.sym == SDLK_w) {
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move = +0.5;
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break;
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}
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if (event.key.keysym.sym == SDLK_s) {
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move = -0.5;
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break;
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}
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break;
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case SDL_KEYUP:
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if (event.key.keysym.sym == SDLK_LEFT || event.key.keysym.sym == SDLK_RIGHT) {
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roty = 0.0;
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break;
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}
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if (event.key.keysym.sym == SDLK_UP || event.key.keysym.sym == SDLK_DOWN) {
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rotx = 0.0;
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break;
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}
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if (event.key.keysym.sym == SDLK_w || event.key.keysym.sym == SDLK_s) {
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move = 0.0;
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break;
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}
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break;
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case SDL_QUIT:
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quit = true;
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}
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}
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cam.rotate(Quaternion(cos(roty),0,sin(roty),0).normalize());
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cam.rotate(Quaternion(cos(rotx),cam.u[0]*sin(rotx),0,cam.u[2]*sin(rotx)).normalize());
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cam.u.y = 0;
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cam.u.normalize();
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cam.move(move,0,0);
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update(screen);
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}
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free(render_buffer);
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}
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