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from raytracer import Triangle, NormalVertex
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def LoadStanfordPlyFile(rt, filename, mat, smooth, scale=(1,1,1), trans=(0,0,0)):
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if (type(scale) == float or type(scale) == int):
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scale = (scale,)*3
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vertices = []
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normals = []
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vertex_face_num = []
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fp = file(filename)
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# read header
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tokens = (0,)
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while (tokens[0] != "end_header"):
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tokens = fp.readline().split()
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if (tokens[0] == "element"):
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if (tokens[1] == "vertex"):
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vertex_num = int(tokens[2])
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if (tokens[1] == "face"):
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face_num = int(tokens[2])
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# read vertices
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num = vertex_num
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while (num):
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tokens = fp.readline().split()
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v = [float(x) for x in tokens[0:3]]
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v[0] = scale[0]*v[0] + trans[0]
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v[1] = scale[1]*v[1] + trans[1]
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v[2] = scale[2]*v[2] + trans[2]
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vertices.append(NormalVertex(tuple(v)))
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normals.append([0.,0.,0.])
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vertex_face_num.append(0)
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num -= 1
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# read faces
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while (face_num):
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tokens = fp.readline().split()
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if (tokens[0] != "3"):
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print "ply warning: faces of %d vertices not supported" % tokens[0]
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v = [vertices[int(x)] for x in tokens[1:4]]
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face = Triangle(v[0], v[2], v[1], mat)
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n = face.getNormal()
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for x in tokens[1:4]:
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for i in range(3):
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normals[int(x)][i] += n[i]
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vertex_face_num[int(x)] += 1
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if (smooth):
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face.setSmooth()
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rt.addshape(face)
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face_num -= 1
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# interpolate normals at vertices
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num = 0
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while (num < vertex_num):
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if (vertex_face_num[num] > 0):
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for i in range(3):
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normals[num][i] /= vertex_face_num[num]
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vertices[num].setNormal(tuple(normals[num]))
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num += 1
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