ccdemos/realtime_dragon.cc
author Radek Brich <radek.brich@devl.cz>
Wed, 26 Mar 2008 00:52:27 +0100
branchpyrit
changeset 46 6493fb65f0b1
parent 40 929aad02c5f2
child 62 07c2f8084719
permissions -rw-r--r--
Doxygen new Sampler object replacing rendering algorithm with more flexible one -- this breaks most of demos and disables threads and (over-/sub-)sampling functionality, need a rewrote
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#include "raytracer.h"
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#include "octree.h"
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#include "common_sdl.h"
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#include "common_ply.h"
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int main(int argc, char **argv)
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{
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	Raytracer rt;
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	Octree top;
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	Camera cam;
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	rt.setMaxDepth(0);
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	rt.setTop(&top);
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	Light light1(Vector3(-5.0, 2.0, 8.0), Colour(0.9, 0.3, 0.6));
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	light1.castShadows(false);
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	rt.addlight(&light1);
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	//Light light2(Vector3(-2.0, 10.0, 2.0), Colour(0.4, 0.6, 0.3));
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	//light2.castShadows(false);
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	//rt.addlight(&light2);
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	Material mat(Colour(0.9, 0.9, 0.9));
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	load_ply(rt, "../models/dragon/dragon_vrip.ply", &mat, Vector3(-29,29,-29), Vector3(0,-3.6,0));
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	rt.setCamera(&cam);
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	cam.setEye(Vector3(0,0,10));
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	top.optimize();
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	loop_sdl(rt, cam);
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}