| author | Radek Brich <radek.brich@devl.cz> | 
| Sun, 27 Apr 2008 09:44:49 +0200 | |
| branch | pyrit | 
| changeset 84 | 6f7fe14782c2 | 
| parent 64 | 5785cca4cdb9 | 
| child 94 | 4c8abb8977dc | 
| permissions | -rw-r--r-- | 
| 44 | 1 | Classes | 
| 2 | ------- | |
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changeset | 3 | |
| 44 | 4 | vector.h -- vector of three scalars, also used for colour | 
| 5 | matrix.h -- matrix class, currently not used | |
| 6 | quaternion.h -- quaternion class for camera rotation | |
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changeset | 7 | |
| 44 | 8 | container.h -- container for shapes, base class for octree and kd-tree | 
| 9 | octree.h -- Octree space subdivision structure for acceleration of ray-shape intersection search | |
| 10 | kdtree.h -- KdTree space subdivision structure | |
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changeset | 11 | |
| 44 | 12 | scene.h -- scene objects: Ray, Light, Camera and shapes | 
| 13 | raytracer.h -- ray tracer class | |
| 14 | common.h -- Float definition (float/double) and some helper functions | |
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changeset | 15 | |
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 Radek Brich <radek.brich@devl.cz> parents: diff
changeset | 16 | |
| 44 | 17 | Container Usage | 
| 18 | --------------- | |
| 19 | (Container|Octree|KdTree) top; | |
| 20 | scene.setTop(top) // top object in hierarchy | |
| 21 | top.optimize() // build optimization structure | |
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changeset | 22 | |
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note for new camera classes
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changeset | 23 | Rework camera | 
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changeset | 24 | ------------- | 
| 46 | 25 | Sampler - generate points in screen plane | 
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note for new camera classes
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changeset | 26 | Camera - transform point from sampler to a ray |