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61
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     1  | 
Import('lib')
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60
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     2  | 
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61
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     3  | 
env = Environment(CPPPATH = ['.','#include'], LIBPATH='#build/lib', LIBS='pyrit')
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60
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     4  | 
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     5  | 
import os
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     6  | 
SDL_CCFLAGS = os.popen('sdl-config --cflags').read()
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     7  | 
SDL_LDFLAGS = os.popen('sdl-config --libs').read()
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     8  | 
sdlenv = env.Clone()
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     9  | 
sdlenv.Append(LINKFLAGS=SDL_LDFLAGS, CCFLAGS=SDL_CCFLAGS)
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    10  | 
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    11  | 
image_obj = env.Object('image.c', CC="$CXX")
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61
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    12  | 
sdlenv.Program(['realtime.cc'])
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    13  | 
sdlenv.Program(['realtime_bunny.cc'])
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    14  | 
sdlenv.Program(['realtime_dragon.cc'])
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    15  | 
sdlenv.Program(['spheres_shadow.cc']+image_obj, LIBS="$LIBS:png")
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    16  | 
sdlenv.Program(['textures.cc']+image_obj, LIBS="$LIBS:png")
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