src/raytracer.cc
author Radek Brich <radek.brich@devl.cz>
Sun, 09 Dec 2007 13:31:38 +0100
branchpyrit
changeset 32 8af5c17d368b
parent 31 b4e09433934a
child 33 83d0200d4c09
permissions -rw-r--r--
new Raytracer option: oversampling add 9x and 16x oversampling (5x was available through preproc. directive)
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/*
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 * C++ RayTracer
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 * file: raytracer.cc
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 *
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 * Radek Brich, 2006
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 */
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#ifdef PTHREADS
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#include <pthread.h>
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#endif
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#include <stdio.h>
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#include <malloc.h>
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#include "raytracer.h"
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int pyrit_verbosity = 2;
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// Hammersley spherical point distribution
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// http://www.cse.cuhk.edu.hk/~ttwong/papers/udpoint/udpoints.html
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Vector3 Raytracer::SphereDistribute(int i, int n, Float extent, Vector3 &normal)
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{
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	Float p, t, st, phi, phirad;
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	int kk;
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	t = 0;
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	for (p=0.5, kk=i; kk; p*=0.5, kk>>=1)
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	if (kk & 1)
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		t += p;
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	t = 1.0 + (t - 1.0)*extent;
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	phi = (i + 0.5) / n;
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	phirad =  phi * 2.0 * M_PI;
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	st = sqrt(1.0 - t*t);
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	Float x, y, z, xx, yy, zz, q;
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	x = st * cos(phirad);
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	y = st * sin(phirad);
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	z = t;
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	// rotate against Y axis
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	q = acos(normal.z);
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	zz = z*cos(q) - x*sin(q);
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	xx = z*sin(q) + x*cos(q);
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	yy = y;
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	// rotate against Z axis
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	q = atan2f(normal.y, normal.x);
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	x = xx*cos(q) - yy*sin(q);
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	y = xx*sin(q) + yy*cos(q);
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	z = zz;
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	return Vector3(x, y, z);
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}
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// ---- tyto dve funkce budou v budouci verzi metody objektu PhongShader
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// calculate shader function
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// P is point of intersection, N normal in this point
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Colour PhongShader_ambient(Material &mat, Vector3 &P)
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{
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	Colour col = mat.texture.colour; //mat.texture.evaluate(P);
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	// ambient
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	return mat.ambient * col;
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}
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/*
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 P is point of intersection,
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 N normal in this point,
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 R direction of reflected ray,
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 V direction to the viewer
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*/
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Colour PhongShader_calculate(Material &mat, Vector3 &P, Vector3 &N, Vector3 &R, Vector3 &V,
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	Light &light)
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{
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	Colour I = Colour();
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	Vector3 L = light.pos - P;
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	L.normalize();
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	Float L_dot_N = dot(L, N);
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	Float R_dot_V = dot(R, V);
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	Colour col = mat.texture.colour; //mat.texture.evaluate(P);
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	// diffuse
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	I = mat.diffuse * col * light.colour * L_dot_N;
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	// specular
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	if (R_dot_V > 0)
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		I += mat.specular * light.colour * powf(R_dot_V, mat.shininess);
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	return I;
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}
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Colour Raytracer::raytrace(Ray &ray, int depth, Shape *origin_shape)
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{
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	Float nearest_distance = Inf;
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	Shape *nearest_shape = top->nearest_intersection(origin_shape, ray, nearest_distance);
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	if (nearest_shape == NULL) {
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		return bg_colour;
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	} else {
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		Colour col = Colour();
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		Vector3 P = ray.o + ray.dir * nearest_distance; // point of intersection
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		Vector3 normal = nearest_shape->normal(P);
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		bool from_inside = false;
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		// make shapes double sided
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		if (dot(normal, ray.dir) > 0.0)
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		{
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			normal = - normal;
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			from_inside = true;
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		}
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		col = PhongShader_ambient(*nearest_shape->material, P);
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		vector<Light*>::iterator light;
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		for (light = lights.begin(); light != lights.end(); light++) {
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			Vector3 jo, L = (*light)->pos - P; // direction vector to light
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			L.normalize();
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			Float L_dot_N = dot(L, normal);
0
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			if (L_dot_N > 0) {
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				// test if this light is occluded (sharp shadows)
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				if ((*light)->cast_shadows) {
0
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					Ray shadow_ray = Ray(P, L);
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					Float dist = FLT_MAX;
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					if (top->nearest_intersection(nearest_shape, shadow_ray, dist))
0
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						continue;
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				}
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				// shading function
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				Vector3 R = L - 2.0 * L_dot_N * normal;
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				col += PhongShader_calculate(*nearest_shape->material,
0
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					P, normal, R, ray.dir, **light);
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			}
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		}
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31
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		if (depth < max_depth)
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		{
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			Colour trans_col, refl_col;
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			Float trans = nearest_shape->material->transmissivity;
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			Float refl = nearest_shape->material->reflectivity;
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			const Float cos_i = - dot(normal, ray.dir);
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   143
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			// reflection
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			if (refl > 0.01)
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			{
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				Vector3 newdir = ray.dir + 2.0 * cos_i * normal;
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				Ray newray = Ray(P, newdir);
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				refl_col = raytrace(newray, depth + 1, nearest_shape);
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			}
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			// refraction
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		 	if (trans > 0.01)
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			{
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				Float n, n1, n2;
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				if (from_inside)
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				{
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					n1 = nearest_shape->material->refract_index;
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					n2 = 1.0;
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					n = n1;
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				}
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				else
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				{
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					n1 = 1.0;
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					n2 = nearest_shape->material->refract_index;
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					n = 1.0 / n2;
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				}
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				const Float sin2_t = n*n * (1 - cos_i*cos_i);
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				if (sin2_t >= 1.0)
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				{
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					 // totally reflected
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					 refl += trans;
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					 trans = 0;
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				}
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				else
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				{
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					const Float cos_t = sqrtf(1 - sin2_t);
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					const Float Rdiv = 1.0/(n1*cos_i + n2*cos_t);
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					const Float Rper = (n1*cos_i - n2*cos_t)*Rdiv;
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					const Float Rpar = (n2*cos_i - n1*cos_t)*Rdiv;
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					const Float R = (Rper*Rper + Rpar*Rpar)/2;
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					refl += R*trans;
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					trans = (1-R)*trans;
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					Vector3 newdir = n * ray.dir + (n*cos_i - cos_t) * normal;
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					Ray newray = Ray(P, newdir);
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					trans_col = raytrace(newray, depth + 1, nearest_shape);
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				}
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			}
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			col = (1-refl-trans)*col + refl*refl_col + trans*trans_col;
0
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		}
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		// ambient occlusion
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		if (ao_samples)
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		{
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			Float miss = 0;
0
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			for (int i = 0; i < ao_samples; i++) {
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				Vector3 dir = SphereDistribute(i, ao_samples, ao_angle, normal);
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				Ray ao_ray = Ray(P, dir);
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				Float dist = ao_distance;
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				Shape *shape_in_way = top->nearest_intersection(nearest_shape, ao_ray, dist);
0
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				if (shape_in_way == NULL)
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					miss += 1.0;
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				else
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					miss += dist / ao_distance;
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			}
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			Float ao_intensity = miss / ao_samples;
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			col = col * ao_intensity;
0
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		}
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31
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		return col;
0
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	}
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}
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   213
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static void *renderrow(void *data)
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{
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	RenderrowData *d = (RenderrowData*) data;
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	const int subsample = d->rt->getSubsample();
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	const Float subsample2 = 1.0/(subsample*subsample);
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	const int oversample = d->rt->getOversample();
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	const int ww = d->w*3;
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	Vector3 dir = d->dfix;
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	for (int x = 0; x < d->w; x += subsample) {
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		// generate a ray from eye passing through this pixel
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		if (subsample > 1)
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		{
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			Colour ic;
32
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			// top-left
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			dir.normalize();
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			Ray ray(d->eye, dir);
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			Colour c1 = d->rt->raytrace(ray, 0, NULL);
21
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			// top-right
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			Vector3 tmpdir = dir + (subsample-1)*d->dx;
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			tmpdir.normalize();
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			ray.dir = tmpdir;
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			Colour c2 = d->rt->raytrace(ray, 0, NULL);
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   236
			// bottom right
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			tmpdir += (subsample-1)*d->dy;
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			tmpdir.normalize();
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			ray.dir = tmpdir;
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			Colour c4 = d->rt->raytrace(ray, 0, NULL);
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   241
			// bottom left
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			tmpdir = dir + (subsample-1)*d->dy;
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			tmpdir.normalize();
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			ray.dir = tmpdir;
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			Colour c3 = d->rt->raytrace(ray, 0, NULL);
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   246
			// are the colors similar?
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			Float m = (c1-c2).mag2();
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			m = max(m, (c2-c3).mag2());
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			m = max(m, (c3-c4).mag2());
32
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			m = max(m, (c4-c1).mag2());
21
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			if (m < 0.001)
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			{
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				// interpolate
22
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				Float *i = d->iter;
21
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				for (int x = 0; x < subsample; x++)
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				{
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					for (int y = 0; y < subsample; y++)
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					{
32
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						ic = c1*(subsample-x)*(subsample-y)*subsample2
21
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							+ c2*(x)*(subsample-y)*subsample2
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							+ c3*(subsample-x)*(y)*subsample2
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							+ c4*(x)*(y)*subsample2;
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						*(i + ww*y) = ic.r;
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						*(i + ww*y + 1) = ic.g;
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						*(i + ww*y + 2) = ic.b;
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   266
					}
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					i += 3;
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				}
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				d->iter = i;
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			}
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			else
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			{
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				// render
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				Vector3 tmpdir = dir;
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				// first column
32
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				*(d->iter) = c1.r;
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				*(d->iter + 1) = c1.g;
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				*(d->iter + 2) = c1.b;
21
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				for (int y = 1; y < subsample-1; y++)
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				{
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					Vector3 tmp2dir = tmpdir + y*d->dy;
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					tmp2dir.normalize();
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					ray.dir = tmp2dir;
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					ic = d->rt->raytrace(ray, 0, NULL);
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					*(d->iter + ww*y) = ic.r;
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					*(d->iter + ww*y + 1) = ic.g;
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					*(d->iter + ww*y + 2) = ic.b;
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   288
				}
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				*(d->iter + ww*(subsample-1)) = c3.r;
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				*(d->iter + ww*(subsample-1) + 1) = c3.g;
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				*(d->iter + ww*(subsample-1) + 2) = c3.b;
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				d->iter += 3;
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				tmpdir += d->dx;
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				// middle
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				for (int x = 1; x < subsample-1; x++)
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				{
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					for (int y = 0; y < subsample; y++)
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					{
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						Vector3 tmp2dir = tmpdir + y*d->dy;
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						tmp2dir.normalize();
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						ray.dir = tmp2dir;
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						ic = d->rt->raytrace(ray, 0, NULL);
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						*(d->iter + ww*y) = ic.r;
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						*(d->iter + ww*y + 1) = ic.g;
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						*(d->iter + ww*y + 2) = ic.b;
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   306
					}
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					d->iter += 3;
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					tmpdir += d->dx;
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   309
				}
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				// last column
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   311
				*(d->iter) = c2.r;
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				*(d->iter + 1) = c2.g;
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   313
				*(d->iter + 2) = c2.b;
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   314
				for (int y = 1; y < subsample-1; y++)
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   315
				{
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					Vector3 tmp2dir = tmpdir + y*d->dy;
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   317
					tmp2dir.normalize();
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   318
					ray.dir = tmp2dir;
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   319
					ic = d->rt->raytrace(ray, 0, NULL);
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					*(d->iter + ww*y) = ic.r;
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   321
					*(d->iter + ww*y + 1) = ic.g;
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   322
					*(d->iter + ww*y + 2) = ic.b;
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   323
				}
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   324
				*(d->iter + ww*(subsample-1)) = c4.r;
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   325
				*(d->iter + ww*(subsample-1) + 1) = c4.g;
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diff changeset
   326
				*(d->iter + ww*(subsample-1) + 2) = c4.b;
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   327
				d->iter += 3;
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diff changeset
   328
			}
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diff changeset
   329
		}
32
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   330
		else // subsample <= 1
21
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diff changeset
   331
		{
32
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   332
			Colour c;
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   333
			if (oversample <= 0)
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diff changeset
   334
			{
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   335
				// no oversampling
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   336
				dir.normalize();
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   337
				Ray ray(d->eye, dir);
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   338
				c = d->rt->raytrace(ray, 0, NULL);
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diff changeset
   339
			}
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   340
			else
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diff changeset
   341
			if (oversample <= 3)
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   342
			{
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   343
				// grid oversampling
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   344
				static const int gridsamples[] = {5,9,16};
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   345
				static const Float osa5x[] = {0.0, -0.4, +0.4, +0.4, -0.4};
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diff changeset
   346
				static const Float osa5y[] = {0.0, -0.4, -0.4, +0.4, +0.4};
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   347
				static const Float osa9x[] = {-0.34,  0.00, +0.34,
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diff changeset
   348
					-0.34,  0.00, +0.34, -0.34,  0.00, +0.34};
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diff changeset
   349
				static const Float osa9y[] = {-0.34, -0.34, -0.34,
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diff changeset
   350
					 0.00,  0.00,  0.00, +0.34, +0.34, +0.34};
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diff changeset
   351
				static const Float osa16x[] = {-0.375, -0.125, +0.125, +0.375,
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diff changeset
   352
					-0.375, -0.125, +0.125, +0.375, -0.375, -0.125, +0.125, +0.375,
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diff changeset
   353
					-0.375, -0.125, +0.125, +0.375};
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diff changeset
   354
				static const Float osa16y[] = {-0.375, -0.375, -0.375, -0.375,
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diff changeset
   355
					-0.125, -0.125, -0.125, -0.125, +0.125, +0.125, +0.125, +0.125,
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diff changeset
   356
					+0.375, +0.375, +0.375, +0.375};
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diff changeset
   357
				static const Float *osaSx[] = {osa5x, osa9x, osa16x};
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diff changeset
   358
				static const Float *osaSy[] = {osa5y, osa9y, osa16y};
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diff changeset
   359
				const int samples = gridsamples[oversample-1];
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diff changeset
   360
				const Float *osax = osaSx[oversample-1];
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diff changeset
   361
				const Float *osay = osaSy[oversample-1];
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diff changeset
   362
				for (int i = 0; i < samples; i++)
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diff changeset
   363
				{
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diff changeset
   364
					Vector3 tmpdir = dir + osax[i]*d->dx + osay[i]*d->dy;
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diff changeset
   365
					tmpdir.normalize();
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diff changeset
   366
					Ray ray(d->eye, tmpdir);
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diff changeset
   367
					c += d->rt->raytrace(ray, 0, NULL);
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diff changeset
   368
				}
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diff changeset
   369
				c = c * (1.0/samples);
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diff changeset
   370
			}
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diff changeset
   371
			else
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diff changeset
   372
			{
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   373
				// stochastic oversampling
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diff changeset
   374
				// ...todo
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Radek Brich <radek.brich@devl.cz>
parents: 31
diff changeset
   375
			}
8af5c17d368b new Raytracer option: oversampling
Radek Brich <radek.brich@devl.cz>
parents: 31
diff changeset
   376
			// write color to buffer
21
79b516a3803d naive color driven sub-sampling
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parents: 20
diff changeset
   377
			*d->iter++ = c.r;
79b516a3803d naive color driven sub-sampling
Radek Brich <radek.brich@devl.cz>
parents: 20
diff changeset
   378
			*d->iter++ = c.g;
79b516a3803d naive color driven sub-sampling
Radek Brich <radek.brich@devl.cz>
parents: 20
diff changeset
   379
			*d->iter++ = c.b;
79b516a3803d naive color driven sub-sampling
Radek Brich <radek.brich@devl.cz>
parents: 20
diff changeset
   380
		}
79b516a3803d naive color driven sub-sampling
Radek Brich <radek.brich@devl.cz>
parents: 20
diff changeset
   381
		dir += d->dx*subsample;
4
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   382
	}
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   383
#ifdef PTHREADS
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   384
	pthread_exit((void *)d);
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   385
#endif
6
d8d596d26f25 pthreads and other fixes for Windows
Radek Brich <radek.brich@devl.cz>
parents: 5
diff changeset
   386
	return (void *)d;
4
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   387
}
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   388
22
76b7bd51d64a new make infrastructure
Radek Brich <radek.brich@devl.cz>
parents: 21
diff changeset
   389
void Raytracer::render(int w, int h, Float *buffer)
0
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   390
{
20
f22952603f29 new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents: 19
diff changeset
   391
	if (!camera || !top || !buffer)
f22952603f29 new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents: 19
diff changeset
   392
		return;
0
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   393
4
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   394
	RenderrowData *d;
0
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   395
22
76b7bd51d64a new make infrastructure
Radek Brich <radek.brich@devl.cz>
parents: 21
diff changeset
   396
	Float S = 0.5/w;
19
4e0955fca797 added Camera, currently w/o Python binding
Radek Brich <radek.brich@devl.cz>
parents: 16
diff changeset
   397
	Vector3 dfix = camera->u*(-w/2.0*S/camera->f)
4e0955fca797 added Camera, currently w/o Python binding
Radek Brich <radek.brich@devl.cz>
parents: 16
diff changeset
   398
		+ camera->v*(h/2.0*S/camera->f) + camera->p;
4e0955fca797 added Camera, currently w/o Python binding
Radek Brich <radek.brich@devl.cz>
parents: 16
diff changeset
   399
	Vector3 dx = camera->u * (S/camera->f);
4e0955fca797 added Camera, currently w/o Python binding
Radek Brich <radek.brich@devl.cz>
parents: 16
diff changeset
   400
	Vector3 dy = camera->v * (-S/camera->f);
4
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   401
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   402
#ifdef PTHREADS
30
33f95441790e pyrit_verbosity: new variable for controlling amount of output, see common.h
Radek Brich <radek.brich@devl.cz>
parents: 25
diff changeset
   403
	dbgmsg(1, "* pthreads enabled, using %d threads\n", num_threads);
4
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   404
	pthread_t threads[num_threads];
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   405
	for (int t = 0; t < num_threads; t++)
6
d8d596d26f25 pthreads and other fixes for Windows
Radek Brich <radek.brich@devl.cz>
parents: 5
diff changeset
   406
		threads[t] = pthread_self();
4
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   407
	int t = 0;
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   408
#endif
0
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   409
15
a0a3e334744f C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
parents: 14
diff changeset
   410
	/* for each pixel... */
30
33f95441790e pyrit_verbosity: new variable for controlling amount of output, see common.h
Radek Brich <radek.brich@devl.cz>
parents: 25
diff changeset
   411
	dbgmsg(1, "* raytracing...\n");
33f95441790e pyrit_verbosity: new variable for controlling amount of output, see common.h
Radek Brich <radek.brich@devl.cz>
parents: 25
diff changeset
   412
	dbgmsg(2, "- row   0 (  0%% done)");
21
79b516a3803d naive color driven sub-sampling
Radek Brich <radek.brich@devl.cz>
parents: 20
diff changeset
   413
	for (int y = 0; y < h; y += subsample)
20
f22952603f29 new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents: 19
diff changeset
   414
	{
4
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   415
		d = (RenderrowData*) malloc(sizeof(RenderrowData));
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   416
		d->rt = this;
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   417
		d->w = w;
19
4e0955fca797 added Camera, currently w/o Python binding
Radek Brich <radek.brich@devl.cz>
parents: 16
diff changeset
   418
		d->eye = camera->eye;
4e0955fca797 added Camera, currently w/o Python binding
Radek Brich <radek.brich@devl.cz>
parents: 16
diff changeset
   419
		d->dfix = dfix;
4
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   420
		d->dx = dx;
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   421
		d->dy = dy;
20
f22952603f29 new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents: 19
diff changeset
   422
		d->iter = buffer + y*3*w;
4
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   423
#ifdef PTHREADS
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   424
		/* create new thread and increase 't' */
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   425
		int rc = pthread_create(&threads[t++], NULL, renderrow, (void *)d);
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   426
		if (rc) {
30
33f95441790e pyrit_verbosity: new variable for controlling amount of output, see common.h
Radek Brich <radek.brich@devl.cz>
parents: 25
diff changeset
   427
			dbgmsg(0, "\nE pthread_create unsuccessful, return code was %d\n", rc);
4
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   428
			exit(1);
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   429
		}
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   430
		/* when 't' owerflows, reset it */
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   431
		if (t >= num_threads)
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   432
			t = 0;
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   433
		/* wait for next thread in fifo queue, so the descriptor can be reused;
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   434
		   this also limits number of running threads */
6
d8d596d26f25 pthreads and other fixes for Windows
Radek Brich <radek.brich@devl.cz>
parents: 5
diff changeset
   435
		if (!pthread_equal(threads[t], pthread_self()))
4
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   436
			if (pthread_join(threads[t], (void**)&d) == 0)
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   437
				free(d);
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   438
#else
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   439
		renderrow((void *)d);
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   440
		free(d);
0
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   441
#endif
21
79b516a3803d naive color driven sub-sampling
Radek Brich <radek.brich@devl.cz>
parents: 20
diff changeset
   442
		dfix += dy*subsample;
30
33f95441790e pyrit_verbosity: new variable for controlling amount of output, see common.h
Radek Brich <radek.brich@devl.cz>
parents: 25
diff changeset
   443
		dbgmsg(2, "\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b%4d (%2d%% done)", y, y*100/(h-1));
0
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   444
	}
30
33f95441790e pyrit_verbosity: new variable for controlling amount of output, see common.h
Radek Brich <radek.brich@devl.cz>
parents: 25
diff changeset
   445
	dbgmsg(2, "\n");
4
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   446
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   447
#ifdef PTHREADS
30
33f95441790e pyrit_verbosity: new variable for controlling amount of output, see common.h
Radek Brich <radek.brich@devl.cz>
parents: 25
diff changeset
   448
	dbgmsg(2, "- waiting for threads to finish\n");
4
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   449
	for (t = 0; t < num_threads; t++)
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   450
		if (pthread_join(threads[t], (void**)&d) == 0)
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   451
			free(d);
c73bc405ee7a multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   452
#endif
0
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   453
}
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   454
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   455
void Raytracer::addlight(Light *light)
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   456
{
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   457
	lights.push_back(light);
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   458
}
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   459
22
76b7bd51d64a new make infrastructure
Radek Brich <radek.brich@devl.cz>
parents: 21
diff changeset
   460
void Raytracer::ambientocclusion(int samples, Float distance, Float angle)
0
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   461
{
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   462
	ao_samples = samples;
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   463
	ao_distance = distance;
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   464
	ao_angle = angle;
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   465
	if (ao_distance == 0)
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   466
		/* 0 ==> Inf */
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   467
		ao_distance = FLT_MAX;
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   468
}