author | Radek Brich <radek.brich@devl.cz> |
Sun, 25 Nov 2007 17:58:29 +0100 | |
branch | pyrit |
changeset 15 | a0a3e334744f |
child 16 | 20bceb605f48 |
permissions | -rw-r--r-- |
15
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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#include "raytracer.h" |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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#include "image.h" |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
parents:
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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int main() |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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{ |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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Raytracer rt; |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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Light light1(Vector3(0.0, 5.0, 5.0), Colour(0.7, 0.3, 0.6)); |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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rt.addlight(&light1); |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
parents:
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
parents:
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Light light2(Vector3(-2.0, 10.0, 2.0), Colour(0.4, 0.6, 0.3)); |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
parents:
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rt.addlight(&light2); |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
parents:
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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Material mat0(Colour(0.7, 0.7, 0.7)); |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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Box box(Vector3(-20.0, -1.2, -20.0), Vector3(20.0, -1.0, 20.0), &mat0); |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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rt.addshape(&box); |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
parents:
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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Material mat1(Colour(1.0, 0.0, 0.0)); |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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Sphere bigsphere(Vector3(3.0, 2.0, 7.0), 3.0, &mat1); |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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rt.addshape(&bigsphere); |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
parents:
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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Material mat2(Colour(0.0, 1.0, 0.0)); |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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Sphere smallsphere(Vector3(-5.5, 1.5, 8.0), 2.0, &mat2); |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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rt.addshape(&smallsphere); |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
parents:
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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Material mat3(Colour(0.0, 0.0, 1.0)); |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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Sphere tinysphere(Vector3(-1.2, 0.0, 2.0), 0.5, &mat3); |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
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rt.addshape(&tinysphere); |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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int w = 800; |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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int h = 600; |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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float *fdata = rt.render(w, h); |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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struct image *img; |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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new_image(&img, w, h, 3); |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
parents:
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
parents:
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float *fd = fdata; |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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for (char *cd = img->data; cd != img->data + w*h*3; cd++, fd++) { |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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if (*fd > 1.0) |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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*cd = 255; |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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else |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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*cd = (unsigned char)(*fd * 255.0); |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
parents:
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} |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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free(fdata); |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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save_png("spheres_shadow.png", img); |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
parents:
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destroy_image(&img); |
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C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
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} |