author | Radek Brich <radek.brich@devl.cz> |
Sun, 09 Dec 2007 10:45:26 +0100 | |
branch | pyrit |
changeset 31 | b4e09433934a |
parent 30 | 33f95441790e |
child 32 | 8af5c17d368b |
permissions | -rw-r--r-- |
31 | 1 |
Bugs |
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==== |
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* concurrent read? (concurrent write should not occur) |
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Future Plans |
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============ |
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11
4d192e13ee84
move nearest_intersection() to Container, add dummy KdTree.load(), plus small fixes
Radek Brich <radek.brich@devl.cz>
parents:
7
diff
changeset
|
7 |
* kd-tree: |
4d192e13ee84
move nearest_intersection() to Container, add dummy KdTree.load(), plus small fixes
Radek Brich <radek.brich@devl.cz>
parents:
7
diff
changeset
|
8 |
- optimize structures |
4d192e13ee84
move nearest_intersection() to Container, add dummy KdTree.load(), plus small fixes
Radek Brich <radek.brich@devl.cz>
parents:
7
diff
changeset
|
9 |
- optimize construction: do not use bounding boxes of shapes, instead implement box-shape intersection |
19
4e0955fca797
added Camera, currently w/o Python binding
Radek Brich <radek.brich@devl.cz>
parents:
15
diff
changeset
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10 |
- save/load |
31 | 11 |
* uniform grid, octree |
12 |
* textures (3D procedural, pixmaps later) |
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28
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
21
diff
changeset
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13 |
* update Python binding: Camera, new classes |
21
79b516a3803d
naive color driven sub-sampling
Radek Brich <radek.brich@devl.cz>
parents:
20
diff
changeset
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14 |
* namespace |
14
fc18ac4833f2
replace Plane with axis-aligned Box (because infinite Plane is not usable with kd-tree)
Radek Brich <radek.brich@devl.cz>
parents:
13
diff
changeset
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15 |
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7
bf17f9f84c91
kd-tree: build algorithm - searching for all posible splits
Radek Brich <radek.brich@devl.cz>
parents:
6
diff
changeset
|
16 |
New Classes? |
bf17f9f84c91
kd-tree: build algorithm - searching for all posible splits
Radek Brich <radek.brich@devl.cz>
parents:
6
diff
changeset
|
17 |
============ |
3 | 18 |
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container.h -- Container |
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kdtree.h -- KdTree |
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shapes.h -- Triangle, Sphere |
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scene.h -- Ray, Light, Camera, Scene |
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material.h -- Material, Texture |
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matrix.h -- Matrix |
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vector.h -- Vector3 |
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reader.h -- Reader, WavefrontReader |
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7
bf17f9f84c91
kd-tree: build algorithm - searching for all posible splits
Radek Brich <radek.brich@devl.cz>
parents:
6
diff
changeset
|
28 |
KdTree top |
3 | 29 |
wf = new WavefrontReader() |
7
bf17f9f84c91
kd-tree: build algorithm - searching for all posible splits
Radek Brich <radek.brich@devl.cz>
parents:
6
diff
changeset
|
30 |
wf.setContainer(top) |
bf17f9f84c91
kd-tree: build algorithm - searching for all posible splits
Radek Brich <radek.brich@devl.cz>
parents:
6
diff
changeset
|
31 |
wf.setTransform(monkey_pos_matrix) |
3 | 32 |
wf.read("monkey.obj") |
7
bf17f9f84c91
kd-tree: build algorithm - searching for all posible splits
Radek Brich <radek.brich@devl.cz>
parents:
6
diff
changeset
|
33 |
// more transform&reads |
3 | 34 |
destroy wf |
35 |
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7
bf17f9f84c91
kd-tree: build algorithm - searching for all posible splits
Radek Brich <radek.brich@devl.cz>
parents:
6
diff
changeset
|
36 |
top.optimize() -- i.e. build tree |
3 | 37 |
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Scene scene -- container with shapes, a camera and lights |
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scene = new Scene() |
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7
bf17f9f84c91
kd-tree: build algorithm - searching for all posible splits
Radek Brich <radek.brich@devl.cz>
parents:
6
diff
changeset
|
40 |
scene.setTop(top) -- top object in hierarchy |
20
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
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41 |
scene.setCamera(new Camera(eye, u, v, p)) |
3 | 42 |
scene.addLight(new PointLight(pos, color)) |
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rt.setScene(scene) |
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rt.render(w,h) |
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constructors have zero or one parameter by default -- the object to copy data from |
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more parameters -- the data (ray origin and direction) |