include/container.h
author Radek Brich <radek.brich@devl.cz>
Sun, 09 Dec 2007 10:45:26 +0100
branchpyrit
changeset 31 b4e09433934a
parent 24 d0d76e8a5203
child 34 28f6e8b9d5d1
permissions -rw-r--r--
refraction updated demo.py and bunny.py to present new feature python binding for material settings
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#ifndef CONTAINER_H
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#define CONTAINER_H
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#include <vector>
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#include "scene.h"
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using namespace std;
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class Container
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{
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protected:
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	BBox bbox;
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public:
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	ShapeList shapes;
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	Container(): bbox(), shapes() {};
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	virtual ~Container() {};
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	virtual void addShape(Shape* aShape);
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	//void addShapeNoExtend(Shape* aShape) { shapes.push_back(aShape); };
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	virtual Shape *nearest_intersection(const Shape *origin_shape, const Ray &ray,
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		Float &nearest_distance);
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	virtual void optimize() {};
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};
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#endif