author | Radek Brich <radek.brich@devl.cz> |
Sun, 09 Dec 2007 10:45:26 +0100 | |
branch | pyrit |
changeset 31 | b4e09433934a |
parent 28 | ffe83ca074f3 |
child 34 | 28f6e8b9d5d1 |
permissions | -rw-r--r-- |
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new C++ demo: realtime_dragon.cc
Radek Brich <radek.brich@devl.cz>
parents:
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#include "common.h" |
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new C++ demo: realtime_dragon.cc
Radek Brich <radek.brich@devl.cz>
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#include "container.h" |
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new C++ demo: realtime_dragon.cc
Radek Brich <radek.brich@devl.cz>
parents:
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d0d76e8a5203
new C++ demo: realtime_dragon.cc
Radek Brich <radek.brich@devl.cz>
parents:
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void Container::addShape(Shape* aShape) |
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new C++ demo: realtime_dragon.cc
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{ |
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ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
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shapes.push_back(aShape); |
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smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
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if (shapes.size() == 0) { |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
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/* initialize bounding box */ |
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smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
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bbox = aShape->get_bbox(); |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
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} else { |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
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/* adjust bounding box */ |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
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BBox shapebb = aShape->get_bbox(); |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
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if (shapebb.L.x < bbox.L.x) bbox.L.x = shapebb.L.x; |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
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if (shapebb.L.y < bbox.L.y) bbox.L.y = shapebb.L.y; |
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smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
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if (shapebb.L.z < bbox.L.z) bbox.L.z = shapebb.L.z; |
ffe83ca074f3
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Radek Brich <radek.brich@devl.cz>
parents:
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if (shapebb.H.x > bbox.H.x) bbox.H.x = shapebb.H.x; |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
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if (shapebb.H.y > bbox.H.y) bbox.H.y = shapebb.H.y; |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
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diff
changeset
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if (shapebb.H.z > bbox.H.z) bbox.H.z = shapebb.H.z; |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
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} |
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new C++ demo: realtime_dragon.cc
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
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}; |
d0d76e8a5203
new C++ demo: realtime_dragon.cc
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
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d0d76e8a5203
new C++ demo: realtime_dragon.cc
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
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Shape *Container::nearest_intersection(const Shape *origin_shape, const Ray &ray, |
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new C++ demo: realtime_dragon.cc
Radek Brich <radek.brich@devl.cz>
parents:
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changeset
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Float &nearest_distance) |
d0d76e8a5203
new C++ demo: realtime_dragon.cc
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
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{ |
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smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
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Shape *nearest_shape = NULL; |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
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ShapeList::iterator shape; |
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smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
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for (shape = shapes.begin(); shape != shapes.end(); shape++) |
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if (*shape != origin_shape && (*shape)->intersect(ray, nearest_distance)) |
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smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
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nearest_shape = *shape; |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
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return nearest_shape; |
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new C++ demo: realtime_dragon.cc
Radek Brich <radek.brich@devl.cz>
parents:
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} |