author | Radek Brich <radek.brich@devl.cz> |
Sun, 09 Dec 2007 10:45:26 +0100 | |
branch | pyrit |
changeset 31 | b4e09433934a |
parent 30 | 33f95441790e |
child 32 | 8af5c17d368b |
permissions | -rw-r--r-- |
0
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1 |
/* |
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* C++ RayTracer |
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* file: raytracer.cc |
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* |
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5 |
* Radek Brich, 2006 |
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*/ |
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7 |
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c73bc405ee7a
multi-threaded rendering via pthreads
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#ifdef PTHREADS |
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#include <pthread.h> |
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#endif |
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#include <stdio.h> |
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#include <malloc.h> |
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#include "raytracer.h" |
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int pyrit_verbosity = 2; |
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// Hammersley spherical point distribution |
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// http://www.cse.cuhk.edu.hk/~ttwong/papers/udpoint/udpoints.html |
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Vector3 Raytracer::SphereDistribute(int i, int n, Float extent, Vector3 &normal) |
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{ |
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Float p, t, st, phi, phirad; |
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int kk; |
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|
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t = 0; |
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for (p=0.5, kk=i; kk; p*=0.5, kk>>=1) |
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if (kk & 1) |
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t += p; |
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t = 1.0 + (t - 1.0)*extent; |
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phi = (i + 0.5) / n; |
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phirad = phi * 2.0 * M_PI; |
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st = sqrt(1.0 - t*t); |
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22 | 36 |
Float x, y, z, xx, yy, zz, q; |
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x = st * cos(phirad); |
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y = st * sin(phirad); |
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z = t; |
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// rotate against Y axis |
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q = acos(normal.z); |
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zz = z*cos(q) - x*sin(q); |
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xx = z*sin(q) + x*cos(q); |
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yy = y; |
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// rotate against Z axis |
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q = atan2f(normal.y, normal.x); |
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x = xx*cos(q) - yy*sin(q); |
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y = xx*sin(q) + yy*cos(q); |
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z = zz; |
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|
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return Vector3(x, y, z); |
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} |
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// ---- tyto dve funkce budou v budouci verzi metody objektu PhongShader |
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|
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// calculate shader function |
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// P is point of intersection, N normal in this point |
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Colour PhongShader_ambient(Material &mat, Vector3 &P) |
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{ |
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Colour col = mat.texture.colour; //mat.texture.evaluate(P); |
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|
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// ambient |
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return mat.ambient * col; |
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} |
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|
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/* |
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P is point of intersection, |
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N normal in this point, |
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R direction of reflected ray, |
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V direction to the viewer |
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*/ |
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Colour PhongShader_calculate(Material &mat, Vector3 &P, Vector3 &N, Vector3 &R, Vector3 &V, |
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Light &light) |
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{ |
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Colour I = Colour(); |
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Vector3 L = light.pos - P; |
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L.normalize(); |
22 | 80 |
Float L_dot_N = dot(L, N); |
81 |
Float R_dot_V = dot(R, V); |
|
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|
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Colour col = mat.texture.colour; //mat.texture.evaluate(P); |
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84 |
|
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// diffuse |
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I = mat.diffuse * col * light.colour * L_dot_N; |
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87 |
|
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// specular |
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if (R_dot_V > 0) |
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I += mat.specular * light.colour * powf(R_dot_V, mat.shininess); |
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return I; |
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} |
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93 |
|
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Colour Raytracer::raytrace(Ray &ray, int depth, Shape *origin_shape) |
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{ |
22 | 96 |
Float nearest_distance = Inf; |
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Shape *nearest_shape = top->nearest_intersection(origin_shape, ray, nearest_distance); |
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98 |
|
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if (nearest_shape == NULL) { |
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return bg_colour; |
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} else { |
31 | 102 |
Colour col = Colour(); |
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Vector3 P = ray.o + ray.dir * nearest_distance; // point of intersection |
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Vector3 normal = nearest_shape->normal(P); |
31 | 105 |
bool from_inside = false; |
106 |
||
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// make shapes double sided |
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108 |
if (dot(normal, ray.dir) > 0.0) |
31 | 109 |
{ |
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normal = - normal; |
31 | 111 |
from_inside = true; |
112 |
} |
|
113 |
||
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col = PhongShader_ambient(*nearest_shape->material, P); |
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115 |
|
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116 |
vector<Light*>::iterator light; |
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117 |
for (light = lights.begin(); light != lights.end(); light++) { |
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118 |
Vector3 jo, L = (*light)->pos - P; // direction vector to light |
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119 |
L.normalize(); |
22 | 120 |
Float L_dot_N = dot(L, normal); |
0
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121 |
if (L_dot_N > 0) { |
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122 |
// test if this light is occluded (sharp shadows) |
21
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123 |
if ((*light)->cast_shadows) { |
0
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124 |
Ray shadow_ray = Ray(P, L); |
22 | 125 |
Float dist = FLT_MAX; |
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126 |
if (top->nearest_intersection(nearest_shape, shadow_ray, dist)) |
0
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127 |
continue; |
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128 |
} |
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129 |
|
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130 |
// shading function |
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131 |
Vector3 R = L - 2.0 * L_dot_N * normal; |
31 | 132 |
col += PhongShader_calculate(*nearest_shape->material, |
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133 |
P, normal, R, ray.dir, **light); |
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134 |
} |
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135 |
} |
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136 |
|
31 | 137 |
if (depth < max_depth) |
138 |
{ |
|
139 |
Colour trans_col, refl_col; |
|
140 |
Float trans = nearest_shape->material->transmissivity; |
|
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Float refl = nearest_shape->material->reflectivity; |
|
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const Float cos_i = - dot(normal, ray.dir); |
|
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||
144 |
// reflection |
|
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if (refl > 0.01) |
|
146 |
{ |
|
147 |
Vector3 newdir = ray.dir + 2.0 * cos_i * normal; |
|
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Ray newray = Ray(P, newdir); |
|
149 |
refl_col = raytrace(newray, depth + 1, nearest_shape); |
|
150 |
} |
|
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||
152 |
// refraction |
|
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if (trans > 0.01) |
|
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{ |
|
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Float n, n1, n2; |
|
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if (from_inside) |
|
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{ |
|
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n1 = nearest_shape->material->refract_index; |
|
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n2 = 1.0; |
|
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n = n1; |
|
161 |
} |
|
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else |
|
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{ |
|
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n1 = 1.0; |
|
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n2 = nearest_shape->material->refract_index; |
|
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n = 1.0 / n2; |
|
167 |
} |
|
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const Float sin2_t = n*n * (1 - cos_i*cos_i); |
|
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if (sin2_t >= 1.0) |
|
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{ |
|
171 |
// totally reflected |
|
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refl += trans; |
|
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trans = 0; |
|
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} |
|
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else |
|
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{ |
|
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const Float cos_t = sqrtf(1 - sin2_t); |
|
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const Float Rdiv = 1.0/(n1*cos_i + n2*cos_t); |
|
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const Float Rper = (n1*cos_i - n2*cos_t)*Rdiv; |
|
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const Float Rpar = (n2*cos_i - n1*cos_t)*Rdiv; |
|
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const Float R = (Rper*Rper + Rpar*Rpar)/2; |
|
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refl += R*trans; |
|
183 |
trans = (1-R)*trans; |
|
184 |
Vector3 newdir = n * ray.dir + (n*cos_i - cos_t) * normal; |
|
185 |
Ray newray = Ray(P, newdir); |
|
186 |
trans_col = raytrace(newray, depth + 1, nearest_shape); |
|
187 |
} |
|
188 |
} |
|
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col = (1-refl-trans)*col + refl*refl_col + trans*trans_col; |
|
0
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190 |
} |
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191 |
|
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192 |
// ambient occlusion |
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193 |
if (ao_samples) |
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194 |
{ |
22 | 195 |
Float miss = 0; |
0
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196 |
for (int i = 0; i < ao_samples; i++) { |
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197 |
Vector3 dir = SphereDistribute(i, ao_samples, ao_angle, normal); |
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198 |
Ray ao_ray = Ray(P, dir); |
22 | 199 |
Float dist = ao_distance; |
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|
200 |
Shape *shape_in_way = top->nearest_intersection(nearest_shape, ao_ray, dist); |
0
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201 |
if (shape_in_way == NULL) |
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202 |
miss += 1.0; |
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203 |
else |
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|
204 |
miss += dist / ao_distance; |
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205 |
} |
22 | 206 |
Float ao_intensity = miss / ao_samples; |
31 | 207 |
col = col * ao_intensity; |
0
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208 |
} |
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209 |
|
31 | 210 |
return col; |
0
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211 |
} |
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212 |
} |
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|
213 |
|
4
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214 |
static void *renderrow(void *data) |
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215 |
{ |
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216 |
RenderrowData *d = (RenderrowData*) data; |
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|
217 |
int subsample = d->rt->getSubsample(); |
22 | 218 |
Float subsample2 = 1.0/(subsample*subsample); |
21
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|
219 |
int ww = d->w*3; |
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|
220 |
Vector3 dir = d->dfix; |
21
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|
221 |
for (int x = 0; x < d->w; x += subsample) { |
4
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|
222 |
// generate a ray from eye passing through this pixel |
19
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|
223 |
#if OVERSAMPLING |
4
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|
224 |
// 5x oversampling |
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|
225 |
Colour c = Colour(); |
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|
226 |
|
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227 |
for (int i = 0; i < 5; i++) |
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|
228 |
{ |
22 | 229 |
Float osax[] = {0.0, -0.4, +0.4, +0.4, -0.4}; |
230 |
Float osay[] = {0.0, -0.4, -0.4, +0.4, +0.4}; |
|
19
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|
231 |
Vector3 tmpdir = dir + osax[i]*d->dx + osay[i]*d->dy; |
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|
232 |
tmpdir.normalize(); |
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|
233 |
Ray ray(d->eye, tmpdir); |
4
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234 |
c += d->rt->raytrace(ray, 0, NULL); |
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|
235 |
} |
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|
236 |
c = c * (1./5); |
19
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|
237 |
#else |
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|
238 |
// no oversampling |
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|
239 |
dir.normalize(); |
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|
240 |
Ray ray(d->eye, dir); |
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|
241 |
Colour c = d->rt->raytrace(ray, 0, NULL); |
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|
242 |
if (subsample > 1) |
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|
243 |
{ |
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|
244 |
Colour ic; |
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|
245 |
// top-left is 'c' |
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|
246 |
// top-right |
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|
247 |
Vector3 tmpdir = dir + (subsample-1)*d->dx; |
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|
248 |
tmpdir.normalize(); |
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|
249 |
Ray ray(d->eye, tmpdir); |
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|
250 |
Colour c2 = d->rt->raytrace(ray, 0, NULL); |
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|
251 |
// bottom right |
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|
252 |
tmpdir += (subsample-1)*d->dy; |
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|
253 |
tmpdir.normalize(); |
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|
254 |
ray.dir = tmpdir; |
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|
255 |
Colour c4 = d->rt->raytrace(ray, 0, NULL); |
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|
256 |
// bottom left |
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|
257 |
tmpdir = dir + (subsample-1)*d->dy; |
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|
258 |
tmpdir.normalize(); |
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|
259 |
ray.dir = tmpdir; |
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|
260 |
Colour c3 = d->rt->raytrace(ray, 0, NULL); |
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|
261 |
// are the colors similar? |
22 | 262 |
Float m = (c-c2).mag2(); |
21
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|
263 |
m = max(m, (c2-c3).mag2()); |
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|
264 |
m = max(m, (c3-c4).mag2()); |
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|
265 |
m = max(m, (c4-c).mag2()); |
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|
266 |
if (m < 0.001) |
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|
267 |
{ |
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|
268 |
// interpolate |
22 | 269 |
Float *i = d->iter; |
21
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270 |
for (int x = 0; x < subsample; x++) |
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|
271 |
{ |
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272 |
for (int y = 0; y < subsample; y++) |
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273 |
{ |
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|
274 |
ic = c*(subsample-x)*(subsample-y)*subsample2 |
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|
275 |
+ c2*(x)*(subsample-y)*subsample2 |
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|
276 |
+ c3*(subsample-x)*(y)*subsample2 |
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|
277 |
+ c4*(x)*(y)*subsample2; |
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|
278 |
*(i + ww*y) = ic.r; |
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|
279 |
*(i + ww*y + 1) = ic.g; |
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|
280 |
*(i + ww*y + 2) = ic.b; |
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|
281 |
} |
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|
282 |
i += 3; |
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|
283 |
} |
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|
284 |
d->iter = i; |
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|
285 |
} |
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|
286 |
else |
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|
287 |
{ |
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|
288 |
// render |
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|
289 |
Vector3 tmpdir = dir; |
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|
290 |
// first column |
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|
291 |
*(d->iter) = c.r; |
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|
292 |
*(d->iter + 1) = c.g; |
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changeset
|
293 |
*(d->iter + 2) = c.b; |
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|
294 |
for (int y = 1; y < subsample-1; y++) |
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|
295 |
{ |
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|
296 |
Vector3 tmp2dir = tmpdir + y*d->dy; |
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|
297 |
tmp2dir.normalize(); |
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changeset
|
298 |
ray.dir = tmp2dir; |
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|
299 |
ic = d->rt->raytrace(ray, 0, NULL); |
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diff
changeset
|
300 |
*(d->iter + ww*y) = ic.r; |
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changeset
|
301 |
*(d->iter + ww*y + 1) = ic.g; |
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changeset
|
302 |
*(d->iter + ww*y + 2) = ic.b; |
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changeset
|
303 |
} |
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changeset
|
304 |
*(d->iter + ww*(subsample-1)) = c3.r; |
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diff
changeset
|
305 |
*(d->iter + ww*(subsample-1) + 1) = c3.g; |
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diff
changeset
|
306 |
*(d->iter + ww*(subsample-1) + 2) = c3.b; |
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diff
changeset
|
307 |
d->iter += 3; |
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diff
changeset
|
308 |
tmpdir += d->dx; |
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|
309 |
// middle |
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|
310 |
for (int x = 1; x < subsample-1; x++) |
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diff
changeset
|
311 |
{ |
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|
312 |
for (int y = 0; y < subsample; y++) |
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diff
changeset
|
313 |
{ |
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changeset
|
314 |
Vector3 tmp2dir = tmpdir + y*d->dy; |
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diff
changeset
|
315 |
tmp2dir.normalize(); |
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diff
changeset
|
316 |
ray.dir = tmp2dir; |
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diff
changeset
|
317 |
ic = d->rt->raytrace(ray, 0, NULL); |
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diff
changeset
|
318 |
*(d->iter + ww*y) = ic.r; |
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diff
changeset
|
319 |
*(d->iter + ww*y + 1) = ic.g; |
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diff
changeset
|
320 |
*(d->iter + ww*y + 2) = ic.b; |
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diff
changeset
|
321 |
} |
79b516a3803d
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20
diff
changeset
|
322 |
d->iter += 3; |
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diff
changeset
|
323 |
tmpdir += d->dx; |
79b516a3803d
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20
diff
changeset
|
324 |
} |
79b516a3803d
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20
diff
changeset
|
325 |
// last column |
79b516a3803d
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diff
changeset
|
326 |
*(d->iter) = c2.r; |
79b516a3803d
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diff
changeset
|
327 |
*(d->iter + 1) = c2.g; |
79b516a3803d
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20
diff
changeset
|
328 |
*(d->iter + 2) = c2.b; |
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diff
changeset
|
329 |
for (int y = 1; y < subsample-1; y++) |
79b516a3803d
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diff
changeset
|
330 |
{ |
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20
diff
changeset
|
331 |
Vector3 tmp2dir = tmpdir + y*d->dy; |
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20
diff
changeset
|
332 |
tmp2dir.normalize(); |
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20
diff
changeset
|
333 |
ray.dir = tmp2dir; |
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20
diff
changeset
|
334 |
ic = d->rt->raytrace(ray, 0, NULL); |
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20
diff
changeset
|
335 |
*(d->iter + ww*y) = ic.r; |
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20
diff
changeset
|
336 |
*(d->iter + ww*y + 1) = ic.g; |
79b516a3803d
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20
diff
changeset
|
337 |
*(d->iter + ww*y + 2) = ic.b; |
79b516a3803d
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20
diff
changeset
|
338 |
} |
79b516a3803d
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20
diff
changeset
|
339 |
*(d->iter + ww*(subsample-1)) = c4.r; |
79b516a3803d
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Radek Brich <radek.brich@devl.cz>
parents:
20
diff
changeset
|
340 |
*(d->iter + ww*(subsample-1) + 1) = c4.g; |
79b516a3803d
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Radek Brich <radek.brich@devl.cz>
parents:
20
diff
changeset
|
341 |
*(d->iter + ww*(subsample-1) + 2) = c4.b; |
79b516a3803d
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parents:
20
diff
changeset
|
342 |
d->iter += 3; |
79b516a3803d
naive color driven sub-sampling
Radek Brich <radek.brich@devl.cz>
parents:
20
diff
changeset
|
343 |
} |
79b516a3803d
naive color driven sub-sampling
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20
diff
changeset
|
344 |
} |
4
c73bc405ee7a
multi-threaded rendering via pthreads
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0
diff
changeset
|
345 |
#endif |
21
79b516a3803d
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20
diff
changeset
|
346 |
if (subsample <= 1) |
79b516a3803d
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parents:
20
diff
changeset
|
347 |
{ |
79b516a3803d
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parents:
20
diff
changeset
|
348 |
*d->iter++ = c.r; |
79b516a3803d
naive color driven sub-sampling
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parents:
20
diff
changeset
|
349 |
*d->iter++ = c.g; |
79b516a3803d
naive color driven sub-sampling
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parents:
20
diff
changeset
|
350 |
*d->iter++ = c.b; |
79b516a3803d
naive color driven sub-sampling
Radek Brich <radek.brich@devl.cz>
parents:
20
diff
changeset
|
351 |
} |
79b516a3803d
naive color driven sub-sampling
Radek Brich <radek.brich@devl.cz>
parents:
20
diff
changeset
|
352 |
dir += d->dx*subsample; |
4
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
353 |
} |
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
354 |
#ifdef PTHREADS |
c73bc405ee7a
multi-threaded rendering via pthreads
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0
diff
changeset
|
355 |
pthread_exit((void *)d); |
c73bc405ee7a
multi-threaded rendering via pthreads
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parents:
0
diff
changeset
|
356 |
#endif |
6
d8d596d26f25
pthreads and other fixes for Windows
Radek Brich <radek.brich@devl.cz>
parents:
5
diff
changeset
|
357 |
return (void *)d; |
4
c73bc405ee7a
multi-threaded rendering via pthreads
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parents:
0
diff
changeset
|
358 |
} |
c73bc405ee7a
multi-threaded rendering via pthreads
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parents:
0
diff
changeset
|
359 |
|
22 | 360 |
void Raytracer::render(int w, int h, Float *buffer) |
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
361 |
{ |
20
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
362 |
if (!camera || !top || !buffer) |
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
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19
diff
changeset
|
363 |
return; |
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
364 |
|
4
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
365 |
RenderrowData *d; |
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
366 |
|
22 | 367 |
Float S = 0.5/w; |
19
4e0955fca797
added Camera, currently w/o Python binding
Radek Brich <radek.brich@devl.cz>
parents:
16
diff
changeset
|
368 |
Vector3 dfix = camera->u*(-w/2.0*S/camera->f) |
4e0955fca797
added Camera, currently w/o Python binding
Radek Brich <radek.brich@devl.cz>
parents:
16
diff
changeset
|
369 |
+ camera->v*(h/2.0*S/camera->f) + camera->p; |
4e0955fca797
added Camera, currently w/o Python binding
Radek Brich <radek.brich@devl.cz>
parents:
16
diff
changeset
|
370 |
Vector3 dx = camera->u * (S/camera->f); |
4e0955fca797
added Camera, currently w/o Python binding
Radek Brich <radek.brich@devl.cz>
parents:
16
diff
changeset
|
371 |
Vector3 dy = camera->v * (-S/camera->f); |
4
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
372 |
|
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
373 |
#ifdef PTHREADS |
30
33f95441790e
pyrit_verbosity: new variable for controlling amount of output, see common.h
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
374 |
dbgmsg(1, "* pthreads enabled, using %d threads\n", num_threads); |
4
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
375 |
pthread_t threads[num_threads]; |
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
376 |
for (int t = 0; t < num_threads; t++) |
6
d8d596d26f25
pthreads and other fixes for Windows
Radek Brich <radek.brich@devl.cz>
parents:
5
diff
changeset
|
377 |
threads[t] = pthread_self(); |
4
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
378 |
int t = 0; |
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
379 |
#endif |
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
380 |
|
15
a0a3e334744f
C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
parents:
14
diff
changeset
|
381 |
/* for each pixel... */ |
30
33f95441790e
pyrit_verbosity: new variable for controlling amount of output, see common.h
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
382 |
dbgmsg(1, "* raytracing...\n"); |
33f95441790e
pyrit_verbosity: new variable for controlling amount of output, see common.h
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
383 |
dbgmsg(2, "- row 0 ( 0%% done)"); |
21
79b516a3803d
naive color driven sub-sampling
Radek Brich <radek.brich@devl.cz>
parents:
20
diff
changeset
|
384 |
for (int y = 0; y < h; y += subsample) |
20
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
385 |
{ |
4
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
386 |
d = (RenderrowData*) malloc(sizeof(RenderrowData)); |
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
387 |
d->rt = this; |
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
388 |
d->w = w; |
19
4e0955fca797
added Camera, currently w/o Python binding
Radek Brich <radek.brich@devl.cz>
parents:
16
diff
changeset
|
389 |
d->eye = camera->eye; |
4e0955fca797
added Camera, currently w/o Python binding
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parents:
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diff
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|
390 |
d->dfix = dfix; |
4
c73bc405ee7a
multi-threaded rendering via pthreads
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|
391 |
d->dx = dx; |
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
392 |
d->dy = dy; |
20
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
393 |
d->iter = buffer + y*3*w; |
4
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
394 |
#ifdef PTHREADS |
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
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|
395 |
/* create new thread and increase 't' */ |
c73bc405ee7a
multi-threaded rendering via pthreads
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parents:
0
diff
changeset
|
396 |
int rc = pthread_create(&threads[t++], NULL, renderrow, (void *)d); |
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
397 |
if (rc) { |
30
33f95441790e
pyrit_verbosity: new variable for controlling amount of output, see common.h
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
398 |
dbgmsg(0, "\nE pthread_create unsuccessful, return code was %d\n", rc); |
4
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
399 |
exit(1); |
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
400 |
} |
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
401 |
/* when 't' owerflows, reset it */ |
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
402 |
if (t >= num_threads) |
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
403 |
t = 0; |
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
404 |
/* wait for next thread in fifo queue, so the descriptor can be reused; |
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
405 |
this also limits number of running threads */ |
6
d8d596d26f25
pthreads and other fixes for Windows
Radek Brich <radek.brich@devl.cz>
parents:
5
diff
changeset
|
406 |
if (!pthread_equal(threads[t], pthread_self())) |
4
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
407 |
if (pthread_join(threads[t], (void**)&d) == 0) |
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
408 |
free(d); |
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
409 |
#else |
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
410 |
renderrow((void *)d); |
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
411 |
free(d); |
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
412 |
#endif |
21
79b516a3803d
naive color driven sub-sampling
Radek Brich <radek.brich@devl.cz>
parents:
20
diff
changeset
|
413 |
dfix += dy*subsample; |
30
33f95441790e
pyrit_verbosity: new variable for controlling amount of output, see common.h
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
414 |
dbgmsg(2, "\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b%4d (%2d%% done)", y, y*100/(h-1)); |
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
415 |
} |
30
33f95441790e
pyrit_verbosity: new variable for controlling amount of output, see common.h
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
416 |
dbgmsg(2, "\n"); |
4
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
417 |
|
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
418 |
#ifdef PTHREADS |
30
33f95441790e
pyrit_verbosity: new variable for controlling amount of output, see common.h
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
419 |
dbgmsg(2, "- waiting for threads to finish\n"); |
4
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
420 |
for (t = 0; t < num_threads; t++) |
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
421 |
if (pthread_join(threads[t], (void**)&d) == 0) |
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
422 |
free(d); |
c73bc405ee7a
multi-threaded rendering via pthreads
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
423 |
#endif |
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
424 |
} |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
425 |
|
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
426 |
void Raytracer::addlight(Light *light) |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
427 |
{ |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
428 |
lights.push_back(light); |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
429 |
} |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
430 |
|
22 | 431 |
void Raytracer::ambientocclusion(int samples, Float distance, Float angle) |
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
432 |
{ |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
433 |
ao_samples = samples; |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
434 |
ao_distance = distance; |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
435 |
ao_angle = angle; |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
436 |
if (ao_distance == 0) |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
437 |
/* 0 ==> Inf */ |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
438 |
ao_distance = FLT_MAX; |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
439 |
} |