include/noise.h
author Radek Brich <radek.brich@devl.cz>
Fri, 07 Dec 2007 14:56:39 +0100
branchpyrit
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tuned ray-triangle intersection, now there are three algorithms to choose from: Plucker, Barycentric and Barycentric with preprocessing (Wald) methods in Vector and Shape (and derivates) made const
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#ifndef NOISE_H
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#define NOISE_H
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#include "common.h"
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Float perlin(Float x, Float y, Float z);
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#endif