| 2 |      1 |  * kd-tree
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| 3 |      2 | 
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|  |      3 | 
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|  |      4 | container.h  -- Container
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|  |      5 | kdtree.h  -- KdTree
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|  |      6 | shapes.h  -- Triangle, Sphere
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|  |      7 | scene.h   -- Ray, Light, Camera, Scene
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|  |      8 | material.h -- Material, Texture
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|  |      9 | matrix.h  -- Matrix
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|  |     10 | vector.h  -- Vector3
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|  |     11 | reader.h  -- Reader, WavefrontReader
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|  |     12 | 
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|  |     13 | KdTree monkey
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|  |     14 | wf = new WavefrontReader()
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|  |     15 | wf.setContainer(monkey)
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|  |     16 | wf.read("monkey.obj")
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|  |     17 | destroy wf
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|  |     18 | 
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|  |     19 | monkey.optimize()  -- i.e. build tree
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|  |     20 | 
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|  |     21 | Scene scene -- container with shapes, a camera and lights
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|  |     22 | scene = new Scene()
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|  |     23 | scene.setTop(monkey) -- top object in hierarchy
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|  |     24 | scene.setCamera(new Camera(pos, dir, angle))
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|  |     25 | scene.addLight(new PointLight(pos, color))
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|  |     26 | rt.setScene(scene)
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|  |     27 | rt.render(w,h)
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|  |     28 | 
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|  |     29 | 
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|  |     30 | constructors have zero or one parameter by default -- the object to copy data from
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|  |     31 | more parameters -- the data (ray origin and direction)
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