ccdemos/realtime.cc
author Radek Brich <radek.brich@devl.cz>
Thu, 29 Nov 2007 18:30:16 +0100
branchpyrit
changeset 20 f22952603f29
child 21 79b516a3803d
permissions -rw-r--r--
new C++ demo: realtime.cc (real-time scene viewer using SDL) Quaternion, Camera::rotate and Camera::move replace all printf's with infomsg wrapper don't allocate memory in Raytracer::render, just blindly write to provided address don't creat Container object in Raytracer, let user do it
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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#include <SDL.h>
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#include "raytracer.h"
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int w = 512;
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int h = 200;
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float *render_buffer;
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Raytracer rt;
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Camera cam;
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void update(SDL_Surface *screen)
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{
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	rt.render(w, h, render_buffer);
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	if ( SDL_MUSTLOCK(screen) ) {
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		if ( SDL_LockSurface(screen) < 0 ) {
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			return;
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		}
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	}
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	Uint32 *bufp = (Uint32 *)screen->pixels;
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	unsigned char c[3];
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	for (float *fd = render_buffer; fd != render_buffer + w*h*3; fd += 3)
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	{
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		for (int i = 0; i < 3; i++)
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		{
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			if (fd[i] > 1.0)
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				c[i] = 255;
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			else
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				c[i] = (unsigned char)(fd[i] * 255.0);
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		}
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		*bufp = SDL_MapRGB(screen->format, c[0], c[1], c[2]);
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		bufp++;
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	}
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	if ( SDL_MUSTLOCK(screen) ) {
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		SDL_UnlockSurface(screen);
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	}
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	SDL_UpdateRect(screen, 0, 0, w, h);
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	SDL_Flip(screen);
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}
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int main()
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{
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	/* initialize SDL */
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	SDL_Surface *screen;
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	if( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
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		fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
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		exit(1);
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	}
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	atexit(SDL_Quit);
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	screen = SDL_SetVideoMode(w, h, 32, SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_RESIZABLE);
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	if ( screen == NULL ) {
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		fprintf(stderr, "Unable to set video mode: %s\n", SDL_GetError());
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		exit(1);
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	}
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	/* initialize raytracer and prepare scene */
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	render_buffer = (float *) malloc(w*h*3*sizeof(float));
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	rt.setThreads(2);
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	KdTree top;
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	rt.setTop(&top);
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	Light light1(Vector3(2.0, -5.0, -5.0), Colour(0.7, 0.3, 0.6));
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	rt.addlight(&light1);
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	Light light2(Vector3(-2.0, 10.0, 2.0), Colour(0.4, 0.6, 0.3));
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	rt.addlight(&light2);
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	Material mat_sph(Colour(1.0, 1.0, 1.0));
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	for (int y=0; y<20; y++)
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		for (int x=0; x<20; x++)
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			rt.addshape(new Sphere(Vector3(x-10, (float)random()/RAND_MAX*5.0, y-10), 0.45, &mat_sph));
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	rt.setCamera(&cam);
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	cam.setEye(Vector3(0,0,10));
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	/* build kd-tree */
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	top.optimize();
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	/* loop... */
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	SDL_Event event;
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	bool quit = false;
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	float roty = 0.0, rotx = 0.0, move = 0.0;
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	while (!quit)
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	{
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		while (SDL_PollEvent(&event))
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		{
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			switch (event.type) {
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				case SDL_VIDEORESIZE:
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					w = event.resize.w;
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					h = event.resize.h;
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					render_buffer = (float *) realloc(render_buffer, w*h*3*sizeof(float));
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					screen = SDL_SetVideoMode(w, h, 32, SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_RESIZABLE);
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					break;
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				case SDL_KEYDOWN:
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					if (event.key.keysym.sym == SDLK_ESCAPE) {
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						quit = true;
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						break;
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					}
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					if (event.key.keysym.sym == SDLK_LEFT) {
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						roty = -0.01;
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						break;
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					}
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					if (event.key.keysym.sym == SDLK_RIGHT) {
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						roty = +0.01;
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						break;
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					}
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   116
					if (event.key.keysym.sym == SDLK_DOWN) {
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						rotx = +0.01;
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						break;
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   119
					}
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   120
					if (event.key.keysym.sym == SDLK_UP) {
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						rotx = -0.01;
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   122
						break;
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   123
					}
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   124
					if (event.key.keysym.sym == SDLK_w) {
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   125
						move = +0.5;
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   126
						break;
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   127
					}
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   128
					if (event.key.keysym.sym == SDLK_s) {
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   129
						move = -0.5;
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   130
						break;
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   131
					}
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   132
					break;
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   133
				case SDL_KEYUP:
f22952603f29 new C++ demo: realtime.cc (real-time scene viewer using SDL)
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   134
					if (event.key.keysym.sym == SDLK_LEFT || event.key.keysym.sym == SDLK_RIGHT) {
f22952603f29 new C++ demo: realtime.cc (real-time scene viewer using SDL)
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   135
						roty = 0.0;
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   136
						break;
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   137
					}
f22952603f29 new C++ demo: realtime.cc (real-time scene viewer using SDL)
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parents:
diff changeset
   138
					if (event.key.keysym.sym == SDLK_UP || event.key.keysym.sym == SDLK_DOWN) {
f22952603f29 new C++ demo: realtime.cc (real-time scene viewer using SDL)
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   139
						rotx = 0.0;
f22952603f29 new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   140
						break;
f22952603f29 new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   141
					}
f22952603f29 new C++ demo: realtime.cc (real-time scene viewer using SDL)
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diff changeset
   142
					if (event.key.keysym.sym == SDLK_w || event.key.keysym.sym == SDLK_s) {
f22952603f29 new C++ demo: realtime.cc (real-time scene viewer using SDL)
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parents:
diff changeset
   143
							move = 0.0;
f22952603f29 new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   144
							break;
f22952603f29 new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   145
						}
f22952603f29 new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   146
					break;
f22952603f29 new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   147
				case SDL_QUIT:
f22952603f29 new C++ demo: realtime.cc (real-time scene viewer using SDL)
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   148
					quit = true;
f22952603f29 new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
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diff changeset
   149
			}
f22952603f29 new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   150
		}
f22952603f29 new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   151
		cam.rotate(Quaternion(cos(roty),0,sin(roty),0).normalize());
f22952603f29 new C++ demo: realtime.cc (real-time scene viewer using SDL)
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parents:
diff changeset
   152
		cam.rotate(Quaternion(cos(rotx),cam.u[0]*sin(rotx),0,cam.u[2]*sin(rotx)).normalize());
f22952603f29 new C++ demo: realtime.cc (real-time scene viewer using SDL)
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parents:
diff changeset
   153
		cam.u.y = 0;
f22952603f29 new C++ demo: realtime.cc (real-time scene viewer using SDL)
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parents:
diff changeset
   154
		cam.u.normalize();
f22952603f29 new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   155
		cam.move(move,0,0);
f22952603f29 new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   156
		update(screen);
f22952603f29 new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   157
	}
f22952603f29 new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   158
f22952603f29 new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   159
	free(render_buffer);
f22952603f29 new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   160
}